seperated backdrop and backdropframe

This commit is contained in:
Anthony Calosa
2016-07-17 14:44:31 +08:00
parent 002172281b
commit 774b79f07e
4 changed files with 8 additions and 1 deletions

View File

@@ -6,6 +6,7 @@
#include "Rules.h"
const std::string kBackdropFile = "backdrop.jpg";
const std::string kBackdropFrameFile = "backdropframe.png";
GuiBackground::GuiBackground(GameObserver* observer)
: GuiLayer(observer)
@@ -20,6 +21,7 @@ void GuiBackground::Render()
{
JRenderer* renderer = JRenderer::GetInstance();
JQuadPtr quad;
JQuadPtr quadframe = WResourceManager::Instance()->RetrieveTempQuad(kBackdropFrameFile);
if (observer && observer->mRules && observer->mRules->bg.size())
{
quad = WResourceManager::Instance()->RetrieveTempQuad(observer->mRules->bg);
@@ -32,4 +34,8 @@ void GuiBackground::Render()
{
renderer->RenderQuad(quad.get(), 0, 0, 0, SCREEN_WIDTH_F / quad->mWidth, SCREEN_HEIGHT_F / quad->mHeight);
}
if (quadframe.get())
{
renderer->RenderQuad(quadframe.get(), 0, 0, 0, SCREEN_WIDTH_F / quadframe->mWidth, SCREEN_HEIGHT_F / quadframe->mHeight);
}
}