seperated backdrop and backdropframe
This commit is contained in:
@@ -6,6 +6,7 @@
|
||||
#include "Rules.h"
|
||||
|
||||
const std::string kBackdropFile = "backdrop.jpg";
|
||||
const std::string kBackdropFrameFile = "backdropframe.png";
|
||||
|
||||
GuiBackground::GuiBackground(GameObserver* observer)
|
||||
: GuiLayer(observer)
|
||||
@@ -20,6 +21,7 @@ void GuiBackground::Render()
|
||||
{
|
||||
JRenderer* renderer = JRenderer::GetInstance();
|
||||
JQuadPtr quad;
|
||||
JQuadPtr quadframe = WResourceManager::Instance()->RetrieveTempQuad(kBackdropFrameFile);
|
||||
if (observer && observer->mRules && observer->mRules->bg.size())
|
||||
{
|
||||
quad = WResourceManager::Instance()->RetrieveTempQuad(observer->mRules->bg);
|
||||
@@ -32,4 +34,8 @@ void GuiBackground::Render()
|
||||
{
|
||||
renderer->RenderQuad(quad.get(), 0, 0, 0, SCREEN_WIDTH_F / quad->mWidth, SCREEN_HEIGHT_F / quad->mHeight);
|
||||
}
|
||||
if (quadframe.get())
|
||||
{
|
||||
renderer->RenderQuad(quadframe.get(), 0, 0, 0, SCREEN_WIDTH_F / quadframe->mWidth, SCREEN_HEIGHT_F / quadframe->mHeight);
|
||||
}
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user