Erwan
- fixed a bug with bottle gnomes (would give life to opponent even if you steal control) - huge update for abilities life,draw,damage,deplete,discard in the parser. This breaks some cards (so we need to fix them) but allows more flexibility in the future. See my post on the forum
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@@ -307,18 +307,50 @@ public:
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};
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class ActivatedAbilityTP:public ActivatedAbility{
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public:
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int who;
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ActivatedAbilityTP(int id, MTGCardInstance * card, Targetable * _target = NULL, ManaCost * cost=NULL, int doTap = 0, int who = TargetChooser::UNSET):ActivatedAbility(id,card,cost,0,doTap),who(who){
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if (_target) target = _target;
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}
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Targetable * getTarget(){
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switch(who){
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case TargetChooser::TARGET_CONTROLLER:
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if (target) return ((MTGCardInstance *)target)->controller();
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return NULL;
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case TargetChooser::CONTROLLER:
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return source->controller();
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case TargetChooser::OPPONENT:
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return source->controller()->opponent();
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default:
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return target;
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}
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return NULL;
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}
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};
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//Drawer, allows to draw a card for a cost:
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class AADrawer:public ActivatedAbility{
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class AADrawer:public ActivatedAbilityTP{
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public:
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int nbcards;
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AADrawer(int _id, MTGCardInstance * card,ManaCost * _cost, int _nbcards = 1, int _tap = 0):ActivatedAbility(_id, card,_cost,0,_tap),nbcards(_nbcards){
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AADrawer(int _id, MTGCardInstance * card,Targetable * _target,ManaCost * _cost, int _nbcards = 1, int _tap = 0, int who=TargetChooser::UNSET):ActivatedAbilityTP(_id, card,_target,_cost,_tap,who),nbcards(_nbcards){
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}
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int resolve(){
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game->mLayers->stackLayer()->addDraw(source->controller(),nbcards);
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game->mLayers->stackLayer()->resolve();
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Targetable * _target = getTarget();
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Player * player;
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if (_target){
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if (_target->typeAsTarget() == TARGET_CARD){
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player = ((MTGCardInstance *)_target)->controller();
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}else{
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player = (Player *) _target;
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}
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game->mLayers->stackLayer()->addDraw(player,nbcards);
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game->mLayers->stackLayer()->resolve();
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}
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return 1;
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}
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@@ -335,16 +367,20 @@ class AADrawer:public ActivatedAbility{
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};
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/*Gives life to target controller*/
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class AALifer:public ActivatedAbility{
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class AALifer:public ActivatedAbilityTP{
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public:
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int life;
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AALifer(int _id, MTGCardInstance * card, MTGCardInstance * _target, int life, ManaCost * _cost = NULL, int _tap = 0):ActivatedAbility(_id, card,_cost,0,_tap),life(life){
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target = _target;
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AALifer(int _id, MTGCardInstance * card, Targetable * _target, int life, ManaCost * _cost = NULL, int _tap = 0, int who = TargetChooser::UNSET):ActivatedAbilityTP(_id, card,_target,_cost,_tap,who),life(life){
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}
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int resolve(){
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MTGCardInstance * _target = (MTGCardInstance *) target;
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_target->controller()->life+=life;
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Damageable * _target = (Damageable *) getTarget();
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if (_target){
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if (_target->type_as_damageable == DAMAGEABLE_MTGCARDINSTANCE){
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_target = ((MTGCardInstance *)_target)->controller();
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}
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_target->life+=life;
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}
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return 1;
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}
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@@ -1615,21 +1651,18 @@ class AForeach:public ListMaintainerAbility{
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};
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class AADamager:public ActivatedAbility{
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class AADamager:public ActivatedAbilityTP{
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public:
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int damage;
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int who;
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AADamager(int _id, MTGCardInstance * _source, Damageable * _target, int _damage = 0, ManaCost * _cost=NULL, int who=0):ActivatedAbility(_id,_source,_cost),damage(_damage),who(who){
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if (_target) target = _target;
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AADamager(int _id, MTGCardInstance * _source, Targetable * _target, int _damage = 0, ManaCost * _cost=NULL, int doTap = 0, int who = TargetChooser::UNSET):ActivatedAbilityTP(_id,_source,_target,_cost,doTap,who),damage(_damage){
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aType = MTGAbility::DAMAGER;
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}
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int resolve(){
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if(target){
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Damageable * _target = (Damageable *)target;
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if (who ==1){
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_target = ((MTGCardInstance *) target)->controller();
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}
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Damageable * _target = (Damageable *) getTarget();
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game->mLayers->stackLayer()->addDamage(source,_target, damage);
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game->mLayers->stackLayer()->resolve();
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return 1;
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@@ -3678,19 +3711,25 @@ ALavaborn * clone() const{
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//Generic Millstone
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class AADepleter:public ActivatedAbility{
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class AADepleter:public ActivatedAbilityTP{
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public:
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int nbcards;
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AADepleter(int _id, MTGCardInstance * card, Player * _target, int nbcards = 1, ManaCost * _cost=NULL, int _tap = 0):ActivatedAbility(_id,card, _cost,0,_tap),nbcards(nbcards){
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target = _target;
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AADepleter(int _id, MTGCardInstance * card, Targetable * _target, int nbcards = 1, ManaCost * _cost=NULL, int _tap = 0, int who = TargetChooser::UNSET):ActivatedAbilityTP(_id,card, _target,_cost,_tap,who),nbcards(nbcards){
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}
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int resolve(){
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Player * player = (Player *) target;
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if (!player) return 0;
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MTGLibrary * library = player->game->library;
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for (int i = 0; i < nbcards; i++){
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if (library->nb_cards)
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player->game->putInZone(library->cards[library->nb_cards-1],library, player->game->graveyard);
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Targetable * _target = getTarget();
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Player * player;
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if (_target){
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if (_target->typeAsTarget() == TARGET_CARD){
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player = ((MTGCardInstance *)_target)->controller();
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}else{
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player = (Player *) _target;
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}
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MTGLibrary * library = player->game->library;
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for (int i = 0; i < nbcards; i++){
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if (library->nb_cards)
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player->game->putInZone(library->cards[library->nb_cards-1],library, player->game->graveyard);
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}
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}
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return 1;
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}
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@@ -3708,18 +3747,24 @@ class AADepleter:public ActivatedAbility{
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//Random Discard
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class AARandomDiscarder:public ActivatedAbility{
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class AARandomDiscarder:public ActivatedAbilityTP{
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public:
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int nbcards;
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AARandomDiscarder(int _id, MTGCardInstance * card, Player * _target, int nbcards = 1, ManaCost * _cost=NULL, int _tap = 0):ActivatedAbility(_id,card, _cost,0,_tap),nbcards(nbcards){
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target = _target;
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AARandomDiscarder(int _id, MTGCardInstance * card, Targetable * _target, int nbcards = 1, ManaCost * _cost=NULL, int _tap = 0,int who=TargetChooser::UNSET):ActivatedAbilityTP(_id,card, _target,_cost,_tap,who),nbcards(nbcards){
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}
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int resolve(){
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Player * player = (Player *) target;
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if (!player) return 0;
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for (int i = 0; i < nbcards; i++){
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player->game->discardRandom(player->game->hand);
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}
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Targetable * _target = getTarget();
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Player * player;
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if (_target){
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if (_target->typeAsTarget() == TARGET_CARD){
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player = ((MTGCardInstance *)_target)->controller();
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}else{
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player = (Player *) _target;
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}
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for (int i = 0; i < nbcards; i++){
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player->game->discardRandom(player->game->hand);
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}
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}
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return 1;
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}
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@@ -27,6 +27,14 @@ class TargetChooser: public TargetsList {
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int forceTargetListReady;
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public:
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enum{
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UNSET = 0,
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OPPONENT = -1,
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CONTROLLER = 1,
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TARGET_CONTROLLER = 2
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};
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TargetChooser(MTGCardInstance * card = NULL, int _maxtargets = -1);
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MTGCardInstance * source;
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