going to go ahead and commit this now as updating the ai decks to use this tool is going to be a huge task...i originally wanted to commit this when i had a substantial amount of ai decks using it, to show case how it makes a huge difference.

it is a feature that is for ai deck building
what it will do is as follows

#NAME:sample deck
#DESC:The forces of fire and nature unite. 
#DESC: 
#DESC:Can you withstand 
#DESC:their combined fervor? 

toggledifficulty:lotus petal|black lotus (*) * 4
grizzly bear (*) * 4
someCard (8) *4

notice the toggle dificulty?
syntax is ....toggledifficulty:easy card name or number|hard card (optional set if both belong to same set otheriwse use * ) *howmany

toggledifficulty:frying pan|machine gun
toggledifficulty:tomatoe|pumpkin (MBS) * 3
toggledifficulty:tomatoe|squash
grizzly bear (*) * 4

the above exsample as easy will have a deck with:
frying pan
4X tomatoe
4X grizzly bear

and on hard it will have:
machine gun
3x pumpkin
squash
4X grizzly bears

the entire deck can be built with toggledifficulty cards....its not limited to just a single use.
you can also mix it up, some can be toggledifficulty some can be just like normal, you are not limited to having to have a complete deck of toggled cards...

if your currently selected deck has an over all win ratio of 65% or higher...this deck will have 4 black lotuses in it...if youre overall win with the current deck you are playing is below 65% then those 4 black lotuses are replaced by 4 lotus petals instead...effectively making it an easier ai deck...

note, the 2 cards used are exsamples...its a great way to show you the potential this change can have...an ai deck with 4 black lotuses will do WAY better then the same deck with 4 lotus petal...if you catch my drift...
This commit is contained in:
omegablast2002@yahoo.com
2011-02-11 18:01:50 +00:00
parent 61186347e5
commit 76653b6f54
3 changed files with 39 additions and 6 deletions

View File

@@ -1178,8 +1178,18 @@ AIPlayer * AIPlayerFactory::createAIPlayer(MTGAllCards * collection, Player * op
sprintf(avatarFile, "avatar%i.jpg", deckid);
sprintf(deckFileSmall, "ai_baka_deck%i", deckid);
}
MTGDeck * tempDeck = NEW MTGDeck(deckFile, collection);
DeckStats * stats = DeckStats::GetInstance();
int deckSetting = NULL;
int diff = stats->percentVictories();
if (diff > 65)
{
deckSetting = HARD;
}
else if (diff < 65)
{
deckSetting = EASY;
}
MTGDeck * tempDeck = NEW MTGDeck(deckFile, collection,0,deckSetting);
AIPlayerBaka * baka = NEW AIPlayerBaka(tempDeck, deckFile, deckFileSmall, avatarFile);
baka->deckId = deckid;
SAFE_DELETE(tempDeck);