Fixed a crash on counterremoved trigger, fixed/add some primitives that have ability to double the damage to any target.
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@@ -2025,7 +2025,7 @@ public:
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if(type == 1)
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e->targetCard->counters->addCounter(e->name.c_str(),e->power,e->toughness,true,true,e->source);
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else
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e->targetCard->counters->removeCounter(counter->name.c_str(),counter->power,counter->toughness,true,true,e->source);
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e->targetCard->counters->removeCounter(e->name.c_str(),e->power,e->toughness,true,true,e->source);
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}
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return 1;
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}
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