Jeck - Daily build, deck renaming, small keypad bugfix, profileFile() fix, proposed new iconspsp.png.
* Decks now support naming and renaming. Also added a "Switch decks without saving" option. * Removed unused static const char * menuTexts, from old 6-deck limited system * Keypad didn't display correctly when not given a title, and was never destructed. Fixed. * profileFile() default behavior was to fall back to RESPATH/player. Fixed. * New iconspsp.png, updated look to seem like PSP buttons, added some extra (unused) button icons.
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@@ -139,12 +139,12 @@ void GameStateDuel::loadPlayerRandom(int playerId, int isAI, int mode){
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void GameStateDuel::loadPlayerMomir(int playerId, int isAI){
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string deckFileSmall = "momir";
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char empty[] = "";
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MTGDeck * tempDeck = NEW MTGDeck(options.profileFile("momir.txt").c_str(), mParent->collection);
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MTGDeck * tempDeck = NEW MTGDeck(options.profileFile("momir.txt","",true).c_str(), mParent->collection);
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deck[playerId] = NEW MTGPlayerCards(mParent->collection, tempDeck);
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if (!isAI) // Human Player
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mPlayers[playerId] = NEW HumanPlayer(deck[playerId], options.profileFile("momir.txt").c_str(), deckFileSmall);
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mPlayers[playerId] = NEW HumanPlayer(deck[playerId], options.profileFile("momir.txt","",true).c_str(), deckFileSmall);
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else
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mPlayers[playerId] = NEW AIMomirPlayer(deck[playerId], options.profileFile("momir.txt").c_str(), deckFileSmall, empty);
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mPlayers[playerId] = NEW AIMomirPlayer(deck[playerId], options.profileFile("momir.txt","",true).c_str(), deckFileSmall, empty);
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delete tempDeck;
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}
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