Jeck - Daily build, deck renaming, small keypad bugfix, profileFile() fix, proposed new iconspsp.png.

* Decks now support naming and renaming. Also added a "Switch decks without saving" option.
 * Removed unused static const char * menuTexts, from old 6-deck limited system
 * Keypad didn't display correctly when not given a title, and was never destructed. Fixed.
 * profileFile() default behavior was to fall back to RESPATH/player. Fixed.
 * New iconspsp.png, updated look to seem like PSP buttons, added some extra (unused) button icons.
This commit is contained in:
wagic.jeck
2009-09-22 02:47:48 +00:00
parent 643b37d8b2
commit 7510ee165f
13 changed files with 503 additions and 438 deletions

View File

@@ -9,6 +9,8 @@
GameStateDeckViewer::GameStateDeckViewer(GameApp* parent): GameState(parent) {
bgMusic = NULL;
scrollSpeed = MED_SPEED;
nbDecks = 0;
deckNum = 0;
}
GameStateDeckViewer::~GameStateDeckViewer() {
@@ -67,14 +69,27 @@ void GameStateDeckViewer::switchDisplay(){
loadIndexes();
}
void GameStateDeckViewer::updateDecks(){
SAFE_DELETE(welcome_menu);
welcome_menu = NEW SimpleMenu(10,this,menuFont,20,20);
nbDecks = fillDeckMenu(welcome_menu,options.profileFile());
deckNum = 0;
newDeckname = "";
welcome_menu->Add(nbDecks+1, "--NEW--");
welcome_menu->Add(-1, "Cancel");
}
void GameStateDeckViewer::Start()
{
newDeckname = "";
hudAlpha = 0;
delSellMenu = 0;
pricelist = NEW PriceList(RESPATH"/settings/prices.dat",mParent->collection);
playerdata = NEW PlayerData(mParent->collection);
sellMenu = NULL;
myCollection = NEW DeckDataWrapper(NEW MTGDeck(options.profileFile(PLAYER_COLLECTION,"",false).c_str(), mParent->collection));
myCollection = NEW DeckDataWrapper(NEW MTGDeck(options.profileFile(PLAYER_COLLECTION).c_str(), mParent->collection));
displayed_deck = myCollection;
myDeck = NULL;
menuFont = resources.GetJLBFont(Constants::MENU_FONT);
@@ -83,8 +98,10 @@ void GameStateDeckViewer::Start()
menu = NEW SimpleMenu(11,this,menuFont,SCREEN_WIDTH/2-100,20);
menu->Add(11,"Save");
menu->Add(12,"Back to main menu");
menu->Add(13, "Cancel");
menu->Add(12,"Rename deck");
menu->Add(13,"Switch decks without saving");
menu->Add(14,"Back to main menu");
menu->Add(15,"Cancel");
//icon images
@@ -114,7 +131,8 @@ void GameStateDeckViewer::Start()
//menuFont = NEW JLBFont("graphics/f3",16);
menuFont = resources.GetJLBFont("f3");
welcome_menu = NEW SimpleMenu(10,this,menuFont,20,20);
int nbDecks = fillDeckMenu(welcome_menu,options.profileFile());
nbDecks = fillDeckMenu(welcome_menu,options.profileFile());
deckNum = 0;
welcome_menu->Add(nbDecks+1, "--NEW--");
welcome_menu->Add(-1, "Cancel");
@@ -135,6 +153,7 @@ void GameStateDeckViewer::Start()
mRotation = 0;
mSlide = 0;
mAlpha = 255;
newDeckname = "";
//mEngine->ResetPrivateVRAM();
//mEngine->EnableVSync(true);
currentCard = NULL;
@@ -189,6 +208,22 @@ int GameStateDeckViewer::Remove(MTGCard * card){
void GameStateDeckViewer::Update(float dt)
{
if(options.keypadActive()){
options.keypadUpdate(dt);
if(newDeckname != ""){
newDeckname = options.keypadFinish();
if(newDeckname != ""){
loadDeck(deckNum);
if(myDeck && myDeck->parent)
myDeck->parent->meta_name = newDeckname;
}
newDeckname = "";
}
//Prevent screen from updating.
return;
}
// mParent->effect->UpdateBig(dt);
hudAlpha = 255-(last_user_activity * 500);
if (hudAlpha < 0) hudAlpha = 0;
@@ -660,13 +695,15 @@ void GameStateDeckViewer::Render()
}
if (sellMenu) sellMenu->Render();
if(options.keypadActive())
options.keypadRender();
}
int GameStateDeckViewer::loadDeck(int deckid){
SAFE_DELETE(myCollection);
string profile = options[Options::ACTIVE_PROFILE].str;
myCollection = NEW DeckDataWrapper(NEW MTGDeck(options.profileFile(PLAYER_COLLECTION,"",false).c_str(), mParent->collection));
myCollection = NEW DeckDataWrapper(NEW MTGDeck(options.profileFile(PLAYER_COLLECTION).c_str(), mParent->collection));
displayed_deck = myCollection;
char deckname[256];
sprintf(deckname,"deck%i.txt",deckid);
@@ -692,11 +729,20 @@ void GameStateDeckViewer::ButtonPressed(int controllerId, int controlId)
case 10:
if (controlId == -1){
mParent->SetNextState(GAME_STATE_MENU);
return;
break;
}
else if(controlId == nbDecks+1){
char buf[512];
deckNum = controlId;
sprintf(buf,"deck%i",deckNum);
options.keypadStart(buf,&newDeckname);
options.keypadTitle("Deck name");
//Fallthrough to deck editing.
}
loadDeck(controlId);
mStage = STAGE_WAITING;
return;
deckNum = controlId;
break;
}
switch (controlId)
@@ -709,9 +755,19 @@ void GameStateDeckViewer::ButtonPressed(int controllerId, int controlId)
mStage = STAGE_WAITING;
break;
case 12:
mParent->SetNextState(GAME_STATE_MENU);
if(myDeck && myDeck->parent){
options.keypadStart(myDeck->parent->meta_name,&newDeckname);
options.keypadTitle("Rename deck");
}
break;
case 13:
updateDecks();
mStage = STAGE_WELCOME;
break;
case 14:
mParent->SetNextState(GAME_STATE_MENU);
break;
case 15:
mStage = STAGE_WAITING;
break;
case 20:
@@ -735,5 +791,4 @@ void GameStateDeckViewer::ButtonPressed(int controllerId, int controlId)
delSellMenu = 1;
break;
}
}