* Fix a bug where a creature dying would not leave the battlefield.
This commit is contained in:
jean.chalard
2009-09-05 15:38:01 +00:00
parent e5b09cf5ec
commit 74bd57cb55

View File

@@ -83,7 +83,7 @@ void GuiCombat::autoaffectDamage(AttackerDamaged* attacker, CombatStep step)
for (vector<DefenserDamaged*>::iterator it = attacker->blockers.begin(); it != attacker->blockers.end(); ++it)
{
(*it)->clearDamage();
unsigned actual_damage = MIN(damage, (unsigned)MAX((*it)->card->stepPower(step), 0));
unsigned actual_damage = MIN(damage, (unsigned)MAX((*it)->card->toughness, 0));
(*it)->addDamage(actual_damage, attacker);
attacker->addDamage((*it)->card->stepPower(step), *it);
damage -= actual_damage;
@@ -303,6 +303,28 @@ int GuiCombat::receiveEventPlus(WEvent* e)
}
int GuiCombat::receiveEventMinus(WEvent* e)
{
if (WEventZoneChange* event = dynamic_cast<WEventZoneChange*>(e))
if (go->players[0]->game->inPlay == event->from || go->players[1]->game->inPlay == event->from)
{
for (inner_iterator it = attackers.begin(); it != attackers.end(); ++it)
if ((*it)->card == event->card)
{
AttackerDamaged* d = *it;
attackers.erase(it);
SAFE_DELETE(d);
return 1;
}
else
for (vector<DefenserDamaged*>::iterator q = (*it)->blockers.begin(); q != (*it)->blockers.end(); ++q)
if ((*q)->card == event->card->previous)
{
DefenserDamaged* d = *q;
(*it)->blockers.erase(q);
SAFE_DELETE(d);
return 1;
}
return 0;
}
if (WEventCreatureAttacker* event = dynamic_cast<WEventCreatureAttacker*>(e))
{
if (NULL == event->before) return 0;
@@ -314,7 +336,7 @@ int GuiCombat::receiveEventMinus(WEvent* e)
SAFE_DELETE(d);
return 1;
}
return 1;
return 0;
}
else if (WEventCreatureBlocker* event = dynamic_cast<WEventCreatureBlocker*>(e))
{