- Fix issue 144 (Sound is either 0 or 100%), for PSP ONLY. The methods are now here for linux/windows, but only the music volume method will work currently, and it sets the volume globally. Patch by Yeshua with some cleanup by myself.
This commit is contained in:
wagic.the.homebrew@gmail.com
2009-12-12 15:10:32 +00:00
parent f6c4350b38
commit 74accec275
12 changed files with 348 additions and 360 deletions

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@@ -65,6 +65,7 @@ void stopWaveMem(int channel);
void audioInit();
void audioDestroy();
void setChannelFlag(int channel, int flag);
void setPspVolume(int volume);
//////////////////////////////////////////////////////////////////////////

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@@ -174,6 +174,10 @@ public:
//////////////////////////////////////////////////////////////////////////
void SetVolume(int volume);
void SetMusicVolume(int volume);
void SetSfxVolume(int volume);
int mChannel;
protected:
JSoundSystem();
@@ -191,6 +195,7 @@ private:
#endif
int mVolume;
int mMusicVolume;
static JSoundSystem* mInstance;

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@@ -38,6 +38,13 @@ WAVDATA currentWav[NUMBER_WAV_CHANNELS]; // 各通道当前的播放
///////////////////////////////////////////////////////////////////
void setPspVolume(int volume)
{
pspAudioSetVolume(0, volume, volume);
pspAudioSetVolume(1, volume, volume);
pspAudioSetVolume(2, volume, volume);
}
char loadWaveData(WAVDATA* p_wav, char* fileName, char memLoad) // WAVE加载, memLoad-是否加载至内磥E
{

View File

@@ -145,9 +145,11 @@ JSample *JSoundSystem::LoadSample(const char *fileName)
void JSoundSystem::PlayMusic(JMusic *music, bool looping)
{
if (music->mTrack)
PlayMP3(music->mTrack, looping);
JMP3 * mp3 = JMP3::mInstance;
if (mp3) mp3->setVolume((mMusicVolume * .01) *0x8000);
}
@@ -157,11 +159,22 @@ void JSoundSystem::PlaySample(JSample *sample)
playWaveMem(sample->mSample, 0);
}
void JSoundSystem::SetVolume(int volume){
SetMusicVolume(volume);
SetSfxVolume(volume);
}
void JSoundSystem::SetVolume(int volume)
void JSoundSystem::SetMusicVolume(int volume)
{
mMusicVolume = volume;
JMP3 * mp3 = JMP3::mInstance;
if (mp3) mp3->setVolume(volume);
if (mp3) mp3->setVolume((mMusicVolume * .01) *0x8000);
}
void JSoundSystem::SetSfxVolume(int volume)
{
setPspVolume((volume * .01) *0x8000);
}

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@@ -129,23 +129,6 @@ JMusic *JSoundSystem::LoadMusic(const char *fileName)
return music;
}
// void JSoundSystem::FreeMusic(JMusic *music)
// {
// if (music)
// {
// // if (music->mTrack)
// // FMUSIC_FreeSong(music->mTrack);
// // delete music;
// // music = NULL;
//
// if (music->mTrack)
// FSOUND_Sample_Free(music->mTrack);
//
// //delete music;
// //music = NULL;
// }
// }
void JSoundSystem::PlayMusic(JMusic *music, bool looping)
{
// if (music && music->mTrack)
@@ -176,14 +159,22 @@ void JSoundSystem::StopMusic(JMusic *music __attribute__((unused)))
}
void JSoundSystem::SetVolume(int volume)
void JSoundSystem::SetVolume(int volume){
SetMusicVolume(volume);
SetSfxVolume(volume);
}
void JSoundSystem::SetMusicVolume(int volume)
{
//TODO Fix to affect only mp3 playback...
FSOUND_SetSFXMasterVolume(volume);
mVolume = volume;
}
void JSoundSystem::SetSfxVolume(int volume){
//TODO
}
JSample *JSoundSystem::LoadSample(const char *fileName)

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@@ -136,22 +136,6 @@ JMusic *JSoundSystem::LoadMusic(const char *fileName)
return music;
}
// void JSoundSystem::FreeMusic(JMusic *music)
// {
// if (music)
// {
// // if (music->mTrack)
// // FMUSIC_FreeSong(music->mTrack);
// // delete music;
// // music = NULL;
//
// if (music->mTrack)
// FSOUND_Sample_Free(music->mTrack);
//
// //delete music;
// //music = NULL;
// }
// }
void JSoundSystem::PlayMusic(JMusic *music, bool looping)
{
@@ -171,22 +155,27 @@ void JSoundSystem::PlayMusic(JMusic *music, bool looping)
void JSoundSystem::StopMusic(JMusic *music)
{
// if (music && music->mTrack)
// FMUSIC_StopSong(music->mTrack);
FSOUND_StopSound(mChannel);
}
void JSoundSystem::SetVolume(int volume)
{
SetMusicVolume(volume);
SetSfxVolume(volume);
}
void JSoundSystem::SetMusicVolume(int volume)
{
//TODO This function needs to be redone
FSOUND_SetSFXMasterVolume(volume);
mVolume = volume;
}
void JSoundSystem::SetSfxVolume(int volume){
//TODO
}
JSample *JSoundSystem::LoadSample(const char *fileName)
{

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@@ -116,7 +116,9 @@ void Credits::compute(Player * _p1, Player * _p2, GameApp * _app){
}
if (unlocked && options[Options::SFXVOLUME].number > 0){
JSample * sample = resources.RetrieveSample("bonus.wav");
if (sample) JSoundSystem::GetInstance()->PlaySample(sample);
if (sample){
JSoundSystem::GetInstance()->PlaySample(sample);
}
}
}

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@@ -181,7 +181,9 @@ void GameApp::Create()
mCurrentState = NULL;
mNextState = mGameStates[GAME_STATE_MENU];
// effect = NEW CardEffect();
//Set Audio volume
JSoundSystem::GetInstance()->SetSfxVolume(options[Options::SFXVOLUME].number);
JSoundSystem::GetInstance()->SetMusicVolume(options[Options::MUSICVOLUME].number);
char buf[512];
sprintf(buf, "size of MTGCard : %i\n" , sizeof(MTGCard));
@@ -246,7 +248,7 @@ void GameApp::Update()
return;
}
//Restart Rendering engine when START and TRIANGLE ARE PRESSED SIMULTANEOUSLY
//Restart Rendering engine when START and SQUARE ARE PRESSED SIMULTANEOUSLY
if (mEngine->GetButtonState(PSP_CTRL_START) && mEngine->GetButtonState(PSP_CTRL_SQUARE)){
JRenderer::Destroy();
}

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@@ -195,6 +195,9 @@ void GameStateOptions::ButtonPressed(int controllerId, int controlId)
switch (controlId){
case 1:
optionsTabs->save();
//Set Audio volume
JSoundSystem::GetInstance()->SetSfxVolume(options[Options::SFXVOLUME].number);
JSoundSystem::GetInstance()->SetMusicVolume(options[Options::MUSICVOLUME].number);
case 2:
mParent->SetNextState(GAME_STATE_MENU);
break;

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@@ -1090,31 +1090,6 @@ void WGuiMenu::Add(WGuiBase * it){
items.push_back(it);
}
//WGuiMenu
/*
void WGuiMenu::Update(float dt){
JGE * mEngine = JGE::GetInstance();
WGuiBase * c = Current();
if(c && !c->isModal()){
if (mEngine->GetButtonClick(buttonPrev)){
if (currentItem > 0 && c->Leaving(buttonPrev)){
currentItem--;
c = Current();
c->Entering(buttonPrev);
}
}
else if (mEngine->GetButtonClick(buttonNext)){
if (currentItem < (int)items.size()-1 && c->Leaving(buttonNext)){
currentItem++;
c = Current();
c->Entering(buttonNext);
}
}
}
if(c)
c->Update(dt);
}*/
void WGuiMenu::Update(float dt){