- Fix issue 144 (Sound is either 0 or 100%), for PSP ONLY. The methods are now here for linux/windows, but only the music volume method will work currently, and it sets the volume globally. Patch by Yeshua with some cleanup by myself.
This commit is contained in:
wagic.the.homebrew@gmail.com
2009-12-12 15:10:32 +00:00
parent f6c4350b38
commit 74accec275
12 changed files with 348 additions and 360 deletions
+1
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@@ -65,6 +65,7 @@ void stopWaveMem(int channel);
void audioInit(); void audioInit();
void audioDestroy(); void audioDestroy();
void setChannelFlag(int channel, int flag); void setChannelFlag(int channel, int flag);
void setPspVolume(int volume);
////////////////////////////////////////////////////////////////////////// //////////////////////////////////////////////////////////////////////////
+6 -1
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@@ -172,7 +172,11 @@ public:
/// @param volume - New volume. /// @param volume - New volume.
/// ///
////////////////////////////////////////////////////////////////////////// //////////////////////////////////////////////////////////////////////////
void SetVolume(int volume); void SetVolume(int volume);
void SetMusicVolume(int volume);
void SetSfxVolume(int volume);
int mChannel; int mChannel;
protected: protected:
@@ -191,6 +195,7 @@ private:
#endif #endif
int mVolume; int mVolume;
int mMusicVolume;
static JSoundSystem* mInstance; static JSoundSystem* mInstance;
Binary file not shown.
+7
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@@ -38,6 +38,13 @@ WAVDATA currentWav[NUMBER_WAV_CHANNELS]; // 各通道当前的播放
/////////////////////////////////////////////////////////////////// ///////////////////////////////////////////////////////////////////
void setPspVolume(int volume)
{
pspAudioSetVolume(0, volume, volume);
pspAudioSetVolume(1, volume, volume);
pspAudioSetVolume(2, volume, volume);
}
char loadWaveData(WAVDATA* p_wav, char* fileName, char memLoad) // WAVE加载, memLoad-是否加载至内磥E char loadWaveData(WAVDATA* p_wav, char* fileName, char memLoad) // WAVE加载, memLoad-是否加载至内磥E
{ {
+16 -3
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@@ -145,9 +145,11 @@ JSample *JSoundSystem::LoadSample(const char *fileName)
void JSoundSystem::PlayMusic(JMusic *music, bool looping) void JSoundSystem::PlayMusic(JMusic *music, bool looping)
{ {
if (music->mTrack) if (music->mTrack)
PlayMP3(music->mTrack, looping); PlayMP3(music->mTrack, looping);
JMP3 * mp3 = JMP3::mInstance;
if (mp3) mp3->setVolume((mMusicVolume * .01) *0x8000);
} }
@@ -157,11 +159,22 @@ void JSoundSystem::PlaySample(JSample *sample)
playWaveMem(sample->mSample, 0); playWaveMem(sample->mSample, 0);
} }
void JSoundSystem::SetVolume(int volume){
SetMusicVolume(volume);
SetSfxVolume(volume);
}
void JSoundSystem::SetVolume(int volume) void JSoundSystem::SetMusicVolume(int volume)
{ {
mMusicVolume = volume;
JMP3 * mp3 = JMP3::mInstance; JMP3 * mp3 = JMP3::mInstance;
if (mp3) mp3->setVolume(volume); if (mp3) mp3->setVolume((mMusicVolume * .01) *0x8000);
}
void JSoundSystem::SetSfxVolume(int volume)
{
setPspVolume((volume * .01) *0x8000);
} }
+10 -19
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@@ -129,23 +129,6 @@ JMusic *JSoundSystem::LoadMusic(const char *fileName)
return music; return music;
} }
// void JSoundSystem::FreeMusic(JMusic *music)
// {
// if (music)
// {
// // if (music->mTrack)
// // FMUSIC_FreeSong(music->mTrack);
// // delete music;
// // music = NULL;
//
// if (music->mTrack)
// FSOUND_Sample_Free(music->mTrack);
//
// //delete music;
// //music = NULL;
// }
// }
void JSoundSystem::PlayMusic(JMusic *music, bool looping) void JSoundSystem::PlayMusic(JMusic *music, bool looping)
{ {
// if (music && music->mTrack) // if (music && music->mTrack)
@@ -176,14 +159,22 @@ void JSoundSystem::StopMusic(JMusic *music __attribute__((unused)))
} }
void JSoundSystem::SetVolume(int volume) void JSoundSystem::SetVolume(int volume){
SetMusicVolume(volume);
SetSfxVolume(volume);
}
void JSoundSystem::SetMusicVolume(int volume)
{ {
//TODO Fix to affect only mp3 playback...
FSOUND_SetSFXMasterVolume(volume); FSOUND_SetSFXMasterVolume(volume);
mVolume = volume; mVolume = volume;
} }
void JSoundSystem::SetSfxVolume(int volume){
//TODO
}
JSample *JSoundSystem::LoadSample(const char *fileName) JSample *JSoundSystem::LoadSample(const char *fileName)
+10 -21
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@@ -136,22 +136,6 @@ JMusic *JSoundSystem::LoadMusic(const char *fileName)
return music; return music;
} }
// void JSoundSystem::FreeMusic(JMusic *music)
// {
// if (music)
// {
// // if (music->mTrack)
// // FMUSIC_FreeSong(music->mTrack);
// // delete music;
// // music = NULL;
//
// if (music->mTrack)
// FSOUND_Sample_Free(music->mTrack);
//
// //delete music;
// //music = NULL;
// }
// }
void JSoundSystem::PlayMusic(JMusic *music, bool looping) void JSoundSystem::PlayMusic(JMusic *music, bool looping)
{ {
@@ -171,22 +155,27 @@ void JSoundSystem::PlayMusic(JMusic *music, bool looping)
void JSoundSystem::StopMusic(JMusic *music) void JSoundSystem::StopMusic(JMusic *music)
{ {
// if (music && music->mTrack)
// FMUSIC_StopSong(music->mTrack);
FSOUND_StopSound(mChannel); FSOUND_StopSound(mChannel);
} }
void JSoundSystem::SetVolume(int volume) void JSoundSystem::SetVolume(int volume)
{ {
SetMusicVolume(volume);
SetSfxVolume(volume);
}
void JSoundSystem::SetMusicVolume(int volume)
{
//TODO This function needs to be redone
FSOUND_SetSFXMasterVolume(volume); FSOUND_SetSFXMasterVolume(volume);
mVolume = volume; mVolume = volume;
} }
void JSoundSystem::SetSfxVolume(int volume){
//TODO
}
JSample *JSoundSystem::LoadSample(const char *fileName) JSample *JSoundSystem::LoadSample(const char *fileName)
{ {
+3 -1
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@@ -116,7 +116,9 @@ void Credits::compute(Player * _p1, Player * _p2, GameApp * _app){
} }
if (unlocked && options[Options::SFXVOLUME].number > 0){ if (unlocked && options[Options::SFXVOLUME].number > 0){
JSample * sample = resources.RetrieveSample("bonus.wav"); JSample * sample = resources.RetrieveSample("bonus.wav");
if (sample) JSoundSystem::GetInstance()->PlaySample(sample); if (sample){
JSoundSystem::GetInstance()->PlaySample(sample);
}
} }
} }
+4 -2
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@@ -181,7 +181,9 @@ void GameApp::Create()
mCurrentState = NULL; mCurrentState = NULL;
mNextState = mGameStates[GAME_STATE_MENU]; mNextState = mGameStates[GAME_STATE_MENU];
// effect = NEW CardEffect(); //Set Audio volume
JSoundSystem::GetInstance()->SetSfxVolume(options[Options::SFXVOLUME].number);
JSoundSystem::GetInstance()->SetMusicVolume(options[Options::MUSICVOLUME].number);
char buf[512]; char buf[512];
sprintf(buf, "size of MTGCard : %i\n" , sizeof(MTGCard)); sprintf(buf, "size of MTGCard : %i\n" , sizeof(MTGCard));
@@ -246,7 +248,7 @@ void GameApp::Update()
return; return;
} }
//Restart Rendering engine when START and TRIANGLE ARE PRESSED SIMULTANEOUSLY //Restart Rendering engine when START and SQUARE ARE PRESSED SIMULTANEOUSLY
if (mEngine->GetButtonState(PSP_CTRL_START) && mEngine->GetButtonState(PSP_CTRL_SQUARE)){ if (mEngine->GetButtonState(PSP_CTRL_START) && mEngine->GetButtonState(PSP_CTRL_SQUARE)){
JRenderer::Destroy(); JRenderer::Destroy();
} }
+1 -1
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@@ -327,7 +327,7 @@ void GameStateDuel::Update(float dt)
if (MusicExist(musictrack)){ if (MusicExist(musictrack)){
GameApp::music = resources.ssLoadMusic(musictrack.c_str()); GameApp::music = resources.ssLoadMusic(musictrack.c_str());
JSoundSystem::GetInstance()->PlayMusic(GameApp::music, true); JSoundSystem::GetInstance()->PlayMusic(GameApp::music, true);
} }
} }
//end of music code //end of music code
+3
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@@ -195,6 +195,9 @@ void GameStateOptions::ButtonPressed(int controllerId, int controlId)
switch (controlId){ switch (controlId){
case 1: case 1:
optionsTabs->save(); optionsTabs->save();
//Set Audio volume
JSoundSystem::GetInstance()->SetSfxVolume(options[Options::SFXVOLUME].number);
JSoundSystem::GetInstance()->SetMusicVolume(options[Options::MUSICVOLUME].number);
case 2: case 2:
mParent->SetNextState(GAME_STATE_MENU); mParent->SetNextState(GAME_STATE_MENU);
break; break;
-25
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@@ -1090,31 +1090,6 @@ void WGuiMenu::Add(WGuiBase * it){
items.push_back(it); items.push_back(it);
} }
//WGuiMenu
/*
void WGuiMenu::Update(float dt){
JGE * mEngine = JGE::GetInstance();
WGuiBase * c = Current();
if(c && !c->isModal()){
if (mEngine->GetButtonClick(buttonPrev)){
if (currentItem > 0 && c->Leaving(buttonPrev)){
currentItem--;
c = Current();
c->Entering(buttonPrev);
}
}
else if (mEngine->GetButtonClick(buttonNext)){
if (currentItem < (int)items.size()-1 && c->Leaving(buttonNext)){
currentItem++;
c = Current();
c->Entering(buttonNext);
}
}
}
if(c)
c->Update(dt);
}*/
void WGuiMenu::Update(float dt){ void WGuiMenu::Update(float dt){