Tied in my recent Android flick gesture addition to a Scroll() function. GameState now has a virtual function OnScroll() call that, by default is a no-op; each game state can choose to override how to respond to flick gestures. I've added one such override in the Deck Editor so that a flick up/down acts like the psp button up/down for scrolling between color filters.

This commit is contained in:
wrenczes@gmail.com
2011-06-15 09:52:11 +00:00
parent e1dc1afa74
commit 741f662bb0
9 changed files with 298 additions and 240 deletions
+9
View File
@@ -1668,3 +1668,12 @@ void GameStateDeckViewer::ButtonPressed(int controllerId, int controlId)
}
}
void GameStateDeckViewer::OnScroll(int inXVelocity, int inYVelocity)
{
if (abs(inYVelocity) > 300)
{
bool flickUpwards = (inYVelocity < 0);
mEngine->HoldKey_NoRepeat(flickUpwards ? JGE_BTN_DOWN : JGE_BTN_UP);
}
}