Tied in my recent Android flick gesture addition to a Scroll() function. GameState now has a virtual function OnScroll() call that, by default is a no-op; each game state can choose to override how to respond to flick gestures. I've added one such override in the Deck Editor so that a flick up/down acts like the psp button up/down for scrolling between color filters.

This commit is contained in:
wrenczes@gmail.com
2011-06-15 09:52:11 +00:00
parent e1dc1afa74
commit 741f662bb0
9 changed files with 298 additions and 240 deletions
+8
View File
@@ -424,6 +424,14 @@ void GameApp::Render()
}
void GameApp::OnScroll(int inXVelocity, int inYVelocity)
{
if (mCurrentState != NULL)
{
mCurrentState->OnScroll(inXVelocity, inYVelocity);
}
}
void GameApp::SetNextState(int state)
{
mNextState = mGameStates[state];