Tied in my recent Android flick gesture addition to a Scroll() function. GameState now has a virtual function OnScroll() call that, by default is a no-op; each game state can choose to override how to respond to flick gestures. I've added one such override in the Deck Editor so that a flick up/down acts like the psp button up/down for scrolling between color filters.
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@@ -141,6 +141,8 @@ public:
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int loadDeck(int deckid);
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void LoadDeckStatistics(int deckId);
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void OnScroll(int inXVelocity, int inYVelocity);
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void buildEditorMenu();
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virtual void ButtonPressed(int controllerId, int controlId);
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};
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