Tied in my recent Android flick gesture addition to a Scroll() function. GameState now has a virtual function OnScroll() call that, by default is a no-op; each game state can choose to override how to respond to flick gestures. I've added one such override in the Deck Editor so that a flick up/down acts like the psp button up/down for scrolling between color filters.

This commit is contained in:
wrenczes@gmail.com
2011-06-15 09:52:11 +00:00
parent e1dc1afa74
commit 741f662bb0
9 changed files with 298 additions and 240 deletions
+4
View File
@@ -55,6 +55,10 @@ public:
virtual void Start(){}
virtual void End(){}
virtual void OnScroll(int inXVelocity, int inYVelocity)
{
}
virtual void Update(float dt) = 0;
virtual void Render() = 0;