Tied in my recent Android flick gesture addition to a Scroll() function. GameState now has a virtual function OnScroll() call that, by default is a no-op; each game state can choose to override how to respond to flick gestures. I've added one such override in the Deck Editor so that a flick up/down acts like the psp button up/down for scrolling between color filters.

This commit is contained in:
wrenczes@gmail.com
2011-06-15 09:52:11 +00:00
parent e1dc1afa74
commit 741f662bb0
9 changed files with 298 additions and 240 deletions

View File

@@ -319,6 +319,10 @@ class JGE
// Returns false if nothing has been clicked, true otherwise
bool GetLeftClickCoordinates(int& x, int& y);
// Scroll events - currently triggered by SDL JOYBALL events
void Scroll(int inXVelocity, int inYVelocity);
//////////////////////////////////////////////////////////////////////////
/// Get if the system is ended/paused or not.
///