Added PSP res file, fixed bug for PSP version and added M20, MH1 and UST sets and primitives.

This commit is contained in:
valfieri
2019-08-10 01:10:26 +02:00
parent 3d9526a1dd
commit 7328c45013
81 changed files with 52714 additions and 24437 deletions
+10 -2
View File
@@ -21,7 +21,11 @@ DeckEditorMenu::DeckEditorMenu(int id, JGuiListener* listener, int fontId, const
//titleX = 110; // center point in title box
if(selectedDeck)
{
titleX = (SCREEN_WIDTH_F/2.f);
#if defined PSP
titleX = (SCREEN_WIDTH_F/2.f) + 10;
#else
titleX = (SCREEN_WIDTH_F/2.f);
#endif
titleY = 13;
}
else
@@ -62,7 +66,11 @@ void DeckEditorMenu::Render()
WFont *mainFont = WResourceManager::Instance()->GetWFont(Fonts::OPTION_FONT);
DWORD currentColor = mainFont->GetColor();
mainFont->SetColor(ARGB(255,255,255,255));
mainFont->DrawString(deckTitle.c_str(), (SCREEN_WIDTH_F / 2)-modt, (statsHeight / 2)+4, JGETEXT_CENTER);
#if defined PSP
mainFont->DrawString(deckTitle.c_str(), (SCREEN_WIDTH_F / 2)-modt+10, (statsHeight / 2)+4, JGETEXT_CENTER);
#else
mainFont->DrawString(deckTitle.c_str(), (SCREEN_WIDTH_F / 2)-modt, (statsHeight / 2)+4, JGETEXT_CENTER);
#endif
mainFont->SetColor(currentColor);
}
+14 -14
View File
@@ -103,7 +103,11 @@ JGuiController(JGE::GetInstance(), id, listener), fontId(fontId), mShowDetailsSc
float stringWidth = descriptionFont->GetStringWidth(detailedInfoString.c_str());
float boxStartX = detailedInfoBoxX - stringWidth / 2 + 20;
//dismiss button?
dismissButton = NEW InteractiveButton( this, DeckMenuConst::kDetailedInfoButtonId, Fonts::MAIN_FONT, detailedInfoString, boxStartX+30, detailedInfoBoxY+4.5f, JGE_BTN_CANCEL);
#if defined PSP
dismissButton = NEW InteractiveButton( this, DeckMenuConst::kDetailedInfoButtonId, Fonts::MAIN_FONT, detailedInfoString, boxStartX+25, detailedInfoBoxY-10.0f, JGE_BTN_CANCEL);
#else
dismissButton = NEW InteractiveButton( this, DeckMenuConst::kDetailedInfoButtonId, Fonts::MAIN_FONT, detailedInfoString, boxStartX+30, detailedInfoBoxY+4.5f, JGE_BTN_CANCEL);
#endif
JGuiController::Add(dismissButton, true);
updateScroller();
@@ -145,16 +149,16 @@ void DeckMenu::RenderDeckManaColors()
void DeckMenu::RenderBackground()
{
ostringstream bgFilename;
#if !defined (PSP)
if(backgroundName == "menubgdeckeditor")
bgFilename << backgroundName << ".jpg";
else
bgFilename << backgroundName << ".png";
#if defined (PSP)
#else
if(backgroundName == "menubgdeckeditor")
bgFilename << "pspmenubgdeckeditor.jpg";
else
bgFilename << "pspdeckmenu.png";
bgFilename << "pspmenubgdeckeditor.png";
#endif
static bool loadBackground = true;
@@ -270,7 +274,7 @@ void DeckMenu::Render()
timeOpen = 0;
menuInitialized = true;
}
#if !defined (PSP)
if (avatarholder.get() && menupanel.get() && inDeckMenu)//bg panel
renderer->RenderQuad(menupanel.get(), 225.f, 0, 0 ,SCREEN_WIDTH_F / avatarholder.get()->mWidth, SCREEN_HEIGHT_F / avatarholder.get()->mHeight);
@@ -279,7 +283,7 @@ void DeckMenu::Render()
if (menuholder.get() && inDeckMenu)//menuholder
renderer->RenderQuad(menuholder.get(), 0, 0, 0 ,SCREEN_WIDTH_F / menuholder.get()->mWidth, SCREEN_HEIGHT_F / menuholder.get()->mHeight);
#endif
if (timeOpen < 1) height *= timeOpen > 0 ? timeOpen : -timeOpen;
for (int i = startId; i < startId + maxItems; i++)
@@ -323,20 +327,20 @@ void DeckMenu::Render()
{
JQuad * evil = quad.get();
evil->SetHFlip(true);
#if !defined (PSP)
if (avatarholder.get() && inDeckMenu)
renderer->RenderQuad(avatarholder.get(), 0, 0, 0 ,SCREEN_WIDTH_F / avatarholder.get()->mWidth, SCREEN_HEIGHT_F / avatarholder.get()->mHeight);
#endif
renderer->RenderQuad(quad.get(), avatarX+modAvatarX, avatarY+modAvatarY, 0, xscale, yscale);
renderer->DrawRect(avatarX+modAvatarX, avatarY+modAvatarY,37.f,50.f,ARGB(200,3,3,3));
evil = NULL;
}
else
{
#if !defined (PSP)
if (avatarholder.get() && inDeckMenu)
renderer->RenderQuad(avatarholder.get(), 0, 0, 0 ,SCREEN_WIDTH_F / avatarholder.get()->mWidth, SCREEN_HEIGHT_F / avatarholder.get()->mHeight);
#endif
renderer->RenderQuad(quad.get(), avatarX+modAvatarX, avatarY+modAvatarY, 0, xscale, yscale);
renderer->DrawRect(avatarX+modAvatarX, avatarY+modAvatarY,37.f,50.f,ARGB(200,3,3,3));
}
@@ -370,10 +374,6 @@ void DeckMenu::Render()
}
}
//psp
#if defined (PSP)
mScroller->Render();
RenderBackground();//background deck menu
#endif
RenderDeckManaColors();
if (!title.empty())
+2 -1
View File
@@ -133,8 +133,9 @@ void DeckView::renderCard(int index, int alpha, bool asThumbnail, bool griddeckv
}
else
{
int mode = !options[Options::DISABLECARDS].number ? DrawMode::kNormal : DrawMode::kText;
Pos pos = Pos(cardPosition.x, cardPosition.y, cardPosition.scale * 285 / 250, 0.0, 255);
CardGui::DrawCard(cardPosition.card, pos, asThumbnail, true);
CardGui::DrawCard(cardPosition.card, pos, mode, asThumbnail, true);
}
}
else
+1
View File
@@ -237,6 +237,7 @@ void GameApp::Create()
WResourceManager::Instance()->RetrieveTexture("backdropframe.png", RETRIEVE_MANAGE);
#else
WResourceManager::Instance()->RetrieveTexture("pspbackdrop.jpg", RETRIEVE_MANAGE);
WResourceManager::Instance()->RetrieveTexture("pspbackdropframe.png", RETRIEVE_MANAGE);
#endif
WResourceManager::Instance()->RetrieveTexture("handback.png", RETRIEVE_MANAGE);
WResourceManager::Instance()->RetrieveTexture("shadows.png", RETRIEVE_MANAGE);
+2 -2
View File
@@ -1040,14 +1040,14 @@ void GameStateDuel::Render()
WFont * mFont = WResourceManager::Instance()->GetWFont(Fonts::MAIN_FONT);
JRenderer * r = JRenderer::GetInstance();
r->ClearScreen(ARGB(0,0,0,0));
#if !defined (PSP)
//#if !defined (PSP)
JTexture * wpTex = WResourceManager::Instance()->RetrieveTexture("bgdeckeditor.jpg");
if (wpTex)
{
JQuadPtr wpQuad = WResourceManager::Instance()->RetrieveTempQuad("bgdeckeditor.jpg");
JRenderer::GetInstance()->RenderQuad(wpQuad.get(), 0, 0, 0, SCREEN_WIDTH_F / wpQuad->mWidth, SCREEN_HEIGHT_F / wpQuad->mHeight);
}
#endif
//#endif
//render the game until someone did win the game (otherwise it crashes sometimes under linux)
if (game && !game->didWin())
game->Render();
+1 -1
View File
@@ -4574,7 +4574,7 @@ int AbilityFactory::abilityEfficiency(MTGAbility * a, Player * p, int mode, Targ
if (AAMover * aam = dynamic_cast<AAMover *>(a))
{
MTGGameZone * z = aam->destinationZone(target);
if (tc && tc->targetsZone(p->game->library) || tc && tc->targetsZone(p->game->graveyard) || tc && tc->targetsZone(p->game->hand))
if ((tc && tc->targetsZone(p->game->library)) || (tc && tc->targetsZone(p->game->graveyard)) || (tc && tc->targetsZone(p->game->hand)))
{
if (z == p->game->hand || z == p->game->inPlay)
return BAKA_EFFECT_GOOD;