set code Y22 has been updated to YMID

The set code Y22 has been updated to YMID, now reflecting its official name: Innistrad: Midnight Hunt. Additionally, this set now includes a multiverseid in the database, aligning it with official standards.

Bug fixes:
Astral Drift
Hulking Metamorph
Exorcise
Pain Distributor
Cleansing Wildfire
Jaya, Venerated Firemage
Great Whale
Jolting Merfolk
Sunbird's Invocation removed
Eerie Interlude
Old-Growth Dryads
Enigma Sphinx
All "God-Eternal" that return to deck
Sorin, Imperious Bloodlord
This commit is contained in:
Eduardo MG
2025-03-06 19:32:03 -06:00
parent f698d9f96c
commit 721f1bc269
7 changed files with 2533 additions and 425 deletions

View File

@@ -22,7 +22,7 @@
#AUTO_DEFINE _PARTNER_ may name(Put partner in hand) moveto(myhand) target(*[partname]|mylibrary)
# Goad
#AUTO_DEFINE _GOAD_ transforms((,newability[counter(0/0.1.Goaded) notrg],newability[this(counter{0/0.1.Goaded}>0) mustattack],newability[phaseaction[end next once sourceinplay] counter(0/0.-hascntgoaded.Goaded) notrg])) forever
#AUTO_DEFINE _GOAD_ transforms((,newability[counter(0/0.1.Goaded) notrg],newability[this(counter{0/0.1.Goaded}>0) mustattack],newability[phaseaction[myupkeep next once sourceinplay] counter(0/0.-hascntgoaded.Goaded) notrg])) forever
# Rebound
#AUTO_DEFINE _REBOUND_ if rebound then all(this|mystack) moveto(exile) and!( transforms((,newability[@rebounded:may name(Cast rebounded card) activate castcard(normal)])) forever )!
@@ -247,6 +247,8 @@
#AUTO_DEFINE _EERIE_ @movedTo(*[Room]|myBattlefield):
#AUTO_DEFINE _CREW1_ {crew(other creature[power>=1]|myBattlefield)}:name(crew 1 [1 creature]) becomes(Artifact Creature) ueot restriction{type(other creature[-tapped;power>=1]|mybattlefield)~morethan~0,compare(crewtotalpower)~morethan~0}
# Angel Token
#AUTO_DEFINE _ANGELTOKEN_ create(Angel:Creature Angel:4/4:white:flying)
@@ -341,4 +343,7 @@
#AUTO_DEFINE _FOOD_ token(Food,Food Artifact,0/0) and!( transforms((,newability[{2}{T}{S}:life:3])) forever )!
# Treasure Token
#AUTO_DEFINE _TREASURE_ token(Treasure,Treasure Artifact,0/0) and!( transforms((,newability[{T}{S}:Add{W}],newability[{T}{S}:Add{U}],newability[{T}{S}:Add{B}],newability[{T}{S}:Add{R}],newability[{T}{S}:Add{G}])) forever )!
#AUTO_DEFINE _TREASURE_ token(Treasure,Treasure Artifact,0/0) and!( transforms((,newability[{T}{S}:Add{W}],newability[{T}{S}:Add{U}],newability[{T}{S}:Add{B}],newability[{T}{S}:Add{R}],newability[{T}{S}:Add{G}])) forever )!
# Vehicle Token
#AUTO_DEFINE _VEHICLE_ token(Vehicle,Artifact Vehicle,3/2) and!( transforms((,newability[{crew(other creature[power>=1]|myBattlefield)}:name(crew 1 [1 creature]) becomes(Artifact Creature) ueot restriction{type(other creature[-tapped;power>=1]|mybattlefield)~morethan~0,compare(crewtotalpower)~morethan~0}])) forever )!