set code Y22 has been updated to YMID
The set code Y22 has been updated to YMID, now reflecting its official name: Innistrad: Midnight Hunt. Additionally, this set now includes a multiverseid in the database, aligning it with official standards. Bug fixes: Astral Drift Hulking Metamorph Exorcise Pain Distributor Cleansing Wildfire Jaya, Venerated Firemage Great Whale Jolting Merfolk Sunbird's Invocation removed Eerie Interlude Old-Growth Dryads Enigma Sphinx All "God-Eternal" that return to deck Sorin, Imperious Bloodlord
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@@ -22,7 +22,7 @@
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#AUTO_DEFINE _PARTNER_ may name(Put partner in hand) moveto(myhand) target(*[partname]|mylibrary)
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# Goad
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#AUTO_DEFINE _GOAD_ transforms((,newability[counter(0/0.1.Goaded) notrg],newability[this(counter{0/0.1.Goaded}>0) mustattack],newability[phaseaction[end next once sourceinplay] counter(0/0.-hascntgoaded.Goaded) notrg])) forever
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#AUTO_DEFINE _GOAD_ transforms((,newability[counter(0/0.1.Goaded) notrg],newability[this(counter{0/0.1.Goaded}>0) mustattack],newability[phaseaction[myupkeep next once sourceinplay] counter(0/0.-hascntgoaded.Goaded) notrg])) forever
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# Rebound
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#AUTO_DEFINE _REBOUND_ if rebound then all(this|mystack) moveto(exile) and!( transforms((,newability[@rebounded:may name(Cast rebounded card) activate castcard(normal)])) forever )!
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@@ -247,6 +247,8 @@
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#AUTO_DEFINE _EERIE_ @movedTo(*[Room]|myBattlefield):
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#AUTO_DEFINE _CREW1_ {crew(other creature[power>=1]|myBattlefield)}:name(crew 1 [1 creature]) becomes(Artifact Creature) ueot restriction{type(other creature[-tapped;power>=1]|mybattlefield)~morethan~0,compare(crewtotalpower)~morethan~0}
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# Angel Token
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#AUTO_DEFINE _ANGELTOKEN_ create(Angel:Creature Angel:4/4:white:flying)
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@@ -341,4 +343,7 @@
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#AUTO_DEFINE _FOOD_ token(Food,Food Artifact,0/0) and!( transforms((,newability[{2}{T}{S}:life:3])) forever )!
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# Treasure Token
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#AUTO_DEFINE _TREASURE_ token(Treasure,Treasure Artifact,0/0) and!( transforms((,newability[{T}{S}:Add{W}],newability[{T}{S}:Add{U}],newability[{T}{S}:Add{B}],newability[{T}{S}:Add{R}],newability[{T}{S}:Add{G}])) forever )!
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#AUTO_DEFINE _TREASURE_ token(Treasure,Treasure Artifact,0/0) and!( transforms((,newability[{T}{S}:Add{W}],newability[{T}{S}:Add{U}],newability[{T}{S}:Add{B}],newability[{T}{S}:Add{R}],newability[{T}{S}:Add{G}])) forever )!
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# Vehicle Token
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#AUTO_DEFINE _VEHICLE_ token(Vehicle,Artifact Vehicle,3/2) and!( transforms((,newability[{crew(other creature[power>=1]|myBattlefield)}:name(crew 1 [1 creature]) becomes(Artifact Creature) ueot restriction{type(other creature[-tapped;power>=1]|mybattlefield)~morethan~0,compare(crewtotalpower)~morethan~0}])) forever )!
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