J :
* Some more tweaking for combat. * This still doesn't work, but it's closer.
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@@ -534,17 +534,10 @@ int MTGCardInstance::setDefenser(MTGCardInstance * opponent){
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}
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}
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WEvent * e = NULL;
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if (defenser != opponent){
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e = NEW WEventCreatureBlocker(this, defenser, opponent);
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}
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if (defenser != opponent) e = NEW WEventCreatureBlocker(this, defenser, opponent);
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defenser = opponent;
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if (defenser){
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defenser->blockers.push_back(this);
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}
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g->blockersSorted = false;
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if (defenser) defenser->blockers.push_back(this);
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if (e) g->receiveEvent(e);
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//delete e;
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return 1;
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}
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