J :
* Some more tweaking for combat. * This still doesn't work, but it's closer.
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@@ -114,7 +114,7 @@ void GuiGameZone::Render(){
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mFont->DrawString(buffer, actX, actY);
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if (showCards) cd->Render();
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for (vector<TransientCardView*>::iterator it = cards.begin(); it != cards.end(); ++it)
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for (vector<CardView*>::iterator it = cards.begin(); it != cards.end(); ++it)
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(*it)->Render();
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PlayGuiObject::Render();
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}
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@@ -124,7 +124,7 @@ void GuiGameZone::ButtonPressed(int controllerId, int controlId){
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}
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void GuiGameZone::Update(float dt){
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for (vector<TransientCardView*>::iterator it = cards.begin(); it != cards.end(); ++it)
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for (vector<CardView*>::iterator it = cards.begin(); it != cards.end(); ++it)
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(*it)->Update(dt);
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if (showCards) cd->Update(dt);
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PlayGuiObject::Update(dt);
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@@ -137,9 +137,8 @@ GuiGameZone::GuiGameZone(float x, float y, bool hasFocus, MTGGameZone* zone, Gui
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GuiGameZone::~GuiGameZone(){
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if (cd) delete cd;
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for (vector<TransientCardView*>::iterator it = cards.begin(); it != cards.end(); ++it){
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for (vector<CardView*>::iterator it = cards.begin(); it != cards.end(); ++it)
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delete(*it);
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}
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}
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ostream& GuiGameZone::toString(ostream& out) const
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@@ -158,12 +157,11 @@ int GuiGraveyard::receiveEventPlus(WEvent* e)
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if (WEventZoneChange* event = dynamic_cast<WEventZoneChange*>(e))
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if (event->to == zone)
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{
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cout << "Goes to Graveyard " << event->card->view << endl;
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TransientCardView* t;
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CardView* t;
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if (event->card->view)
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t = NEW TransientCardView(event->card, *(event->card->view));
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t = NEW CardView(event->card, *(event->card->view));
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else
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t = NEW TransientCardView(event->card, x, y);
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t = NEW CardView(event->card, x, y);
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t->x = x + Width / 2; t->y = y + Height / 2; t->zoom = 0.3; t->alpha = 0;
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cards.push_back(t);
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return 1;
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@@ -175,10 +173,10 @@ int GuiGraveyard::receiveEventMinus(WEvent* e)
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{
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if (WEventZoneChange* event = dynamic_cast<WEventZoneChange*>(e))
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if (event->from == zone)
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for (vector<TransientCardView*>::iterator it = cards.begin(); it != cards.end(); ++it)
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for (vector<CardView*>::iterator it = cards.begin(); it != cards.end(); ++it)
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if (event->card->previous == (*it)->card)
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{
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TransientCardView* cv = *it;
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CardView* cv = *it;
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cards.erase(it);
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delete cv;
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return 1;
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