J :
* Some more tweaking for combat. * This still doesn't work, but it's closer.
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@@ -219,6 +219,7 @@ int GuiPlay::receiveEventMinus(WEvent * e)
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CardView* cv = *it;
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cs->Remove(cv);
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cards.erase(it);
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cv->card->view = NULL;
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delete cv;
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Replace();
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return 1;
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