J :
* Some more tweaking for combat. * This still doesn't work, but it's closer.
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@@ -22,8 +22,6 @@ GuiAvatars::GuiAvatars(CardSelector* cs) : cs(cs), active(NULL)
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GuiAvatars::~GuiAvatars()
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{
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cs->Remove(self); cs->Remove(selfGraveyard); cs->Remove(selfLibrary);
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cs->Remove(opponent); cs->Remove(opponentGraveyard); cs->Remove(opponentLibrary);
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}
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void GuiAvatars::Activate(PlayGuiObject* c)
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