J :
* Some more tweaking for combat. * This still doesn't work, but it's closer.
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@@ -56,6 +56,7 @@ void DamagerDamaged::Render(CombatStep mode)
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switch (mode)
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{
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case BLOCKERS :
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case ORDER :
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mFont->SetColor(ARGB(92,255,255,255));
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break;
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