J :
* Some more tweaking for combat. * This still doesn't work, but it's closer.
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@@ -10,7 +10,7 @@ using std::list;
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class Player;
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typedef enum { ORDER, FIRST_STRIKE, DAMAGE } CombatStep;
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typedef enum { BLOCKERS, ORDER, FIRST_STRIKE, DAMAGE } CombatStep;
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class Phase{
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public:
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int id;
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