* Some more tweaking for combat.
* This still doesn't work, but it's closer.
This commit is contained in:
jean.chalard
2009-09-03 02:16:53 +00:00
parent a7bef9142c
commit 7214248494
15 changed files with 145 additions and 203 deletions

View File

@@ -10,7 +10,7 @@ using std::list;
class Player;
typedef enum { ORDER, FIRST_STRIKE, DAMAGE } CombatStep;
typedef enum { BLOCKERS, ORDER, FIRST_STRIKE, DAMAGE } CombatStep;
class Phase{
public:
int id;