J :
* Some more tweaking for combat. * This still doesn't work, but it's closer.
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@@ -7,7 +7,7 @@
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#include "CardGui.h"
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#include "GuiAvatars.h"
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class TransientCardView;
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class CardView;
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struct GuiStatic : public PlayGuiObject{
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GuiAvatars* parent;
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@@ -35,7 +35,7 @@ struct GuiAvatar : public GuiStatic{
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struct GuiGameZone : public GuiStatic{
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static const int Width = 20;
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static const int Height = 25;
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vector<TransientCardView*> cards;
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vector<CardView*> cards;
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public:
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MTGGameZone * zone;
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