J :
* Some more tweaking for combat. * This still doesn't work, but it's closer.
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@@ -31,11 +31,9 @@ class GameObserver{
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int nbPlayers;
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int currentPlayerId;
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int currentRound;
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int blockersAssigned;
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public:
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int blockersSorted;
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CombatStep combatStep;
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int turn;
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int forceShuffleLibraries();
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int targetListIsSet(MTGCardInstance * card);
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@@ -57,6 +55,7 @@ class GameObserver{
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void cardClick(MTGCardInstance * card,Targetable * _object = NULL );
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int enteringPhase(int phase);
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int getCurrentGamePhase();
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void nextCombatStep();
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void userRequestNextGamePhase();
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void nextGamePhase();
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void cleanupPhase();
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