* Some more tweaking for combat.
* This still doesn't work, but it's closer.
This commit is contained in:
jean.chalard
2009-09-03 02:16:53 +00:00
parent a7bef9142c
commit 7214248494
15 changed files with 145 additions and 203 deletions

View File

@@ -31,11 +31,9 @@ class GameObserver{
int nbPlayers;
int currentPlayerId;
int currentRound;
int blockersAssigned;
public:
int blockersSorted;
CombatStep combatStep;
int turn;
int forceShuffleLibraries();
int targetListIsSet(MTGCardInstance * card);
@@ -57,6 +55,7 @@ class GameObserver{
void cardClick(MTGCardInstance * card,Targetable * _object = NULL );
int enteringPhase(int phase);
int getCurrentGamePhase();
void nextCombatStep();
void userRequestNextGamePhase();
void nextGamePhase();
void cleanupPhase();