Style formatting - no code changes here.

This commit is contained in:
wrenczes@gmail.com
2011-04-22 04:31:55 +00:00
parent b4e3608412
commit 7203ce9436
+163 -71
View File
@@ -40,13 +40,15 @@ using std::map;
#define PARSER_FOREACH 2
#define PARSER_ASLONGAS 3
class MTGAbility: public ActionElement{
protected:
class MTGAbility : public ActionElement
{
protected:
char menuText[50];
GameObserver * game;
public:
enum {
public:
enum
{
NO_RESTRICTION = 0,
PLAYER_TURN_ONLY = 1,
AS_SORCERY = 2,
@@ -101,18 +103,19 @@ class MTGAbility: public ActionElement{
OPPONENT_TURN_ONLY = 60,
};
int parseCastRestrictions(MTGCardInstance * card,Player * player,string restrictions,string otherRestrictions);
int allowedToCast(MTGCardInstance * card,Player * player);
int allowedToAltCast(MTGCardInstance * card,Player * player);
int parseCastRestrictions(MTGCardInstance* card, Player* player, string restrictions, string otherRestrictions);
int allowedToCast(MTGCardInstance* card, Player* player);
int allowedToAltCast(MTGCardInstance* card, Player* player);
int oneShot;
int forceDestroy;
ManaCost * cost;
ManaCost * alternative;
ManaCost * BuyBack;
ManaCost * FlashBack;
ManaCost * Retrace;
ManaCost * morph;
ManaCost * suspend;
ManaCost* cost;
ManaCost* alternative;
ManaCost* BuyBack;
ManaCost* FlashBack;
ManaCost* Retrace;
ManaCost* morph;
ManaCost* suspend;
Targetable * target;
int aType;
@@ -123,14 +126,38 @@ class MTGAbility: public ActionElement{
MTGAbility(int id, MTGCardInstance * _source, Targetable * _target);
virtual int testDestroy();
virtual ~MTGAbility();
virtual void Render(){};
virtual int isReactingToClick(MTGCardInstance * card, ManaCost * mana = NULL){return 0;};
virtual int reactToClick(MTGCardInstance * card){return 0;};
virtual int receiveEvent(WEvent * event){return 0;};
virtual void Update(float dt){};
virtual void Render()
{
}
virtual int isReactingToClick(MTGCardInstance * card, ManaCost * mana = NULL)
{
return 0;
}
virtual int reactToClick(MTGCardInstance * card)
{
return 0;
}
virtual int receiveEvent(WEvent * event)
{
return 0;
}
virtual void Update(float dt)
{
}
virtual int fireAbility();
virtual int stillInUse(MTGCardInstance * card);
virtual int resolve(){return 0;};
virtual int resolve()
{
return 0;
}
virtual MTGAbility* clone() const = 0;
virtual ostream& toString(ostream& out) const;
virtual int addToGame();
@@ -138,7 +165,8 @@ class MTGAbility: public ActionElement{
/*Poor man's casting */
/* Todo replace that crap with dynamic casting */
enum {
enum
{
UNKNOWN = 0,
MANA_PRODUCER = 1,
MTG_ATTACK_RULE = 2,
@@ -175,20 +203,34 @@ class MTGAbility: public ActionElement{
};
};
class NestedAbility{
public:
MTGAbility * ability;
NestedAbility(MTGAbility * _ability);
class NestedAbility
{
public:
MTGAbility* ability;
NestedAbility(MTGAbility* _ability);
};
class TriggeredAbility:public MTGAbility{
public:
TriggeredAbility(int id, MTGCardInstance * card);
TriggeredAbility(int id, MTGCardInstance * _source, Targetable * _target);
class TriggeredAbility : public MTGAbility
{
public:
TriggeredAbility(int id, MTGCardInstance* card);
TriggeredAbility(int id, MTGCardInstance* _source, Targetable* _target);
virtual void Update(float dt);
virtual void Render(){};
virtual int trigger(){return 0;};
virtual int triggerOnEvent(WEvent * e){return 0;};
virtual void Render()
{
}
virtual int trigger()
{
return 0;
}
virtual int triggerOnEvent(WEvent * e)
{
return 0;
}
int receiveEvent(WEvent * e);
virtual int resolve() = 0;
virtual TriggeredAbility* clone() const = 0;
@@ -196,9 +238,11 @@ class TriggeredAbility:public MTGAbility{
};
class ActivatedAbility:public MTGAbility{
public:
enum {
class ActivatedAbility : public MTGAbility
{
public:
enum
{
NO_RESTRICTION = 0,
PLAYER_TURN_ONLY = 1,
AS_SORCERY = 2,
@@ -252,18 +296,21 @@ class ActivatedAbility:public MTGAbility{
OPPONENT_TURN_ONLY = 69,
};
ManaCost * abilityCost;
ManaCost* abilityCost;
int restrictions;
int limitPerTurn;
int counters;
int needsTapping;
string limit;
MTGAbility * sideEffect;
MTGAbility * sa;
MTGAbility* sideEffect;
MTGAbility* sa;
string usesBeforeSideEffects;
int uses;
ActivatedAbility(int id, MTGCardInstance * card,ManaCost * _cost = NULL, int _restrictions = NO_RESTRICTION,string limit = "",MTGAbility * sideEffect = NULL,string usesBeforeSideEffects = "");
ActivatedAbility(int id, MTGCardInstance* card, ManaCost* _cost = NULL, int _restrictions = NO_RESTRICTION, string limit = "", MTGAbility* sideEffect = NULL, string usesBeforeSideEffects = "");
virtual ~ActivatedAbility();
virtual void Update(float dt)
{
if (newPhase != currentPhase && newPhase == Constants::MTG_PHASE_AFTER_EOT)
@@ -282,10 +329,13 @@ class ActivatedAbility:public MTGAbility{
virtual ostream& toString(ostream& out) const;
};
class TargetAbility:public ActivatedAbility, public NestedAbility{
public:
class TargetAbility : public ActivatedAbility, public NestedAbility
{
public:
TargetAbility(int id, MTGCardInstance * card, TargetChooser * _tc,ManaCost * _cost = NULL, int _playerturnonly = 0);
TargetAbility(int id, MTGCardInstance * card,ManaCost * _cost = NULL, int _playerturnonly = 0);
~TargetAbility();
virtual int reactToClick(MTGCardInstance * card);
virtual int reactToTargetClick(Targetable * object);
virtual TargetAbility* clone() const = 0;
@@ -293,45 +343,77 @@ class TargetAbility:public ActivatedAbility, public NestedAbility{
virtual int resolve();
virtual const char * getMenuText();
virtual ostream& toString(ostream& out) const;
~TargetAbility();
};
class InstantAbility:public MTGAbility{
public:
class InstantAbility:public MTGAbility
{
public:
int init;
virtual void Update(float dt);
virtual int testDestroy();
InstantAbility(int _id, MTGCardInstance * source);
InstantAbility(int _id, MTGCardInstance * source,Targetable * _target);
virtual int resolve(){return 0;};
virtual int resolve()
{
return 0;
}
virtual InstantAbility* clone() const = 0;
virtual ostream& toString(ostream& out) const;
};
/* State based effects. This class works ONLY for InPlay and needs to be extended for other areas of the game !!! */
class ListMaintainerAbility:public MTGAbility{
public:
class ListMaintainerAbility:public MTGAbility
{
public:
map<MTGCardInstance *,bool> cards;
map<Player *,bool> players;
ListMaintainerAbility(int _id):MTGAbility(_id,NULL){};
ListMaintainerAbility(int _id, MTGCardInstance *_source):MTGAbility(_id, _source){};
ListMaintainerAbility(int _id, MTGCardInstance *_source,Damageable * _target):MTGAbility(_id, _source, _target){};
ListMaintainerAbility(int _id)
: MTGAbility(_id, NULL)
{
}
ListMaintainerAbility(int _id, MTGCardInstance *_source)
: MTGAbility(_id, _source)
{
}
ListMaintainerAbility(int _id, MTGCardInstance *_source,Damageable * _target)
: MTGAbility(_id, _source, _target)
{
}
virtual void Update(float dt);
void updateTargets();
virtual bool canTarget(MTGGameZone * zone);
virtual int canBeInList(MTGCardInstance * card) = 0;
virtual int added(MTGCardInstance * card) = 0;
virtual int removed(MTGCardInstance * card) = 0;
virtual int canBeInList(Player * p){return 0;};
virtual int added(Player * p){return 0;};
virtual int removed(Player * p){return 0;};
virtual int canBeInList(Player * p)
{
return 0;
}
virtual int added(Player * p)
{
return 0;
}
virtual int removed(Player * p)
{
return 0;
}
virtual int destroy();
virtual ListMaintainerAbility* clone() const = 0;
virtual ostream& toString(ostream& out) const;
};
class TriggerAtPhase:public TriggeredAbility{
public:
class TriggerAtPhase:public TriggeredAbility
{
public:
int phaseId;
int who;
bool sourceUntapped;
@@ -344,8 +426,9 @@ class TriggerAtPhase:public TriggeredAbility{
virtual TriggerAtPhase* clone() const;
};
class TriggerNextPhase:public TriggerAtPhase{
public:
class TriggerNextPhase : public TriggerAtPhase
{
public:
int destroyActivated;
bool sourceUntapped;
bool sourceTap;
@@ -356,8 +439,9 @@ class TriggerNextPhase:public TriggerAtPhase{
};
class GenericTriggeredAbility:public TriggeredAbility, public NestedAbility{
public:
class GenericTriggeredAbility : public TriggeredAbility, public NestedAbility
{
public:
TriggeredAbility * t;
queue<Targetable *> targets;
MTGAbility * destroyCondition;
@@ -377,8 +461,9 @@ class GenericTriggeredAbility:public TriggeredAbility, public NestedAbility{
};
/* Ability Factory */
class AbilityFactory{
private:
class AbilityFactory
{
private:
string storedString;
int countCards(TargetChooser * tc, Player * player = NULL, int option = 0);
TriggeredAbility * parseTrigger(string s, string magicText, int id, Spell * spell, MTGCardInstance *card, Targetable * target);
@@ -406,42 +491,49 @@ public:
};
class ActivatedAbilityTP:public ActivatedAbility{
class ActivatedAbilityTP : public ActivatedAbility
{
public:
int who;
ActivatedAbilityTP(int id, MTGCardInstance * card, Targetable * _target = NULL, ManaCost * cost=NULL, int who = TargetChooser::UNSET);
Targetable * getTarget();
};
class InstantAbilityTP:public InstantAbility{
class InstantAbilityTP : public InstantAbility
{
public:
int who;
InstantAbilityTP(int id, MTGCardInstance * card, Targetable * _target = NULL, int who = TargetChooser::UNSET);
Targetable * getTarget();
};
class AbilityTP:public MTGAbility{
class AbilityTP : public MTGAbility
{
public:
int who;
AbilityTP(int id, MTGCardInstance * card, Targetable * _target = NULL, int who = TargetChooser::UNSET);
Targetable * getTarget();
virtual ~AbilityTP(){};
virtual ~AbilityTP()
{
}
};
class AManaProducer: public ActivatedAbilityTP{
protected:
class AManaProducer : public ActivatedAbilityTP
{
protected:
Player * controller;
public:
public:
string menutext;
ManaCost * output;
int tap;
AManaProducer(int id, MTGCardInstance * card, Targetable * t, ManaCost * _output, ManaCost * _cost = NULL, int who = TargetChooser::UNSET );
AManaProducer(int id, MTGCardInstance * card, Targetable * t, ManaCost * _output, ManaCost * _cost = NULL, int who = TargetChooser::UNSET);
int isReactingToClick(MTGCardInstance * _card, ManaCost * mana = NULL);
int resolve();
int reactToClick(MTGCardInstance * _card);
int reactToClick(MTGCardInstance* _card);
const char * getMenuText();
~AManaProducer();
virtual AManaProducer * clone() const;