Style formatting - no code changes here.
This commit is contained in:
@@ -40,13 +40,15 @@ using std::map;
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#define PARSER_FOREACH 2
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#define PARSER_FOREACH 2
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#define PARSER_ASLONGAS 3
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#define PARSER_ASLONGAS 3
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class MTGAbility: public ActionElement{
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class MTGAbility : public ActionElement
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{
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protected:
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protected:
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char menuText[50];
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char menuText[50];
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GameObserver * game;
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GameObserver * game;
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public:
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public:
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enum {
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enum
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{
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NO_RESTRICTION = 0,
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NO_RESTRICTION = 0,
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PLAYER_TURN_ONLY = 1,
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PLAYER_TURN_ONLY = 1,
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AS_SORCERY = 2,
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AS_SORCERY = 2,
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@@ -101,6 +103,7 @@ class MTGAbility: public ActionElement{
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OPPONENT_TURN_ONLY = 60,
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OPPONENT_TURN_ONLY = 60,
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};
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};
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int parseCastRestrictions(MTGCardInstance* card, Player* player, string restrictions, string otherRestrictions);
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int parseCastRestrictions(MTGCardInstance* card, Player* player, string restrictions, string otherRestrictions);
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int allowedToCast(MTGCardInstance* card, Player* player);
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int allowedToCast(MTGCardInstance* card, Player* player);
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int allowedToAltCast(MTGCardInstance* card, Player* player);
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int allowedToAltCast(MTGCardInstance* card, Player* player);
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@@ -123,14 +126,38 @@ class MTGAbility: public ActionElement{
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MTGAbility(int id, MTGCardInstance * _source, Targetable * _target);
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MTGAbility(int id, MTGCardInstance * _source, Targetable * _target);
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virtual int testDestroy();
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virtual int testDestroy();
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virtual ~MTGAbility();
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virtual ~MTGAbility();
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virtual void Render(){};
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virtual int isReactingToClick(MTGCardInstance * card, ManaCost * mana = NULL){return 0;};
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virtual void Render()
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virtual int reactToClick(MTGCardInstance * card){return 0;};
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{
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virtual int receiveEvent(WEvent * event){return 0;};
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}
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virtual void Update(float dt){};
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virtual int isReactingToClick(MTGCardInstance * card, ManaCost * mana = NULL)
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{
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return 0;
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}
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virtual int reactToClick(MTGCardInstance * card)
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{
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return 0;
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}
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virtual int receiveEvent(WEvent * event)
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{
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return 0;
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}
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virtual void Update(float dt)
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{
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}
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virtual int fireAbility();
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virtual int fireAbility();
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virtual int stillInUse(MTGCardInstance * card);
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virtual int stillInUse(MTGCardInstance * card);
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virtual int resolve(){return 0;};
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virtual int resolve()
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{
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return 0;
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}
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virtual MTGAbility* clone() const = 0;
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virtual MTGAbility* clone() const = 0;
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virtual ostream& toString(ostream& out) const;
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virtual ostream& toString(ostream& out) const;
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virtual int addToGame();
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virtual int addToGame();
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@@ -138,7 +165,8 @@ class MTGAbility: public ActionElement{
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/*Poor man's casting */
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/*Poor man's casting */
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/* Todo replace that crap with dynamic casting */
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/* Todo replace that crap with dynamic casting */
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enum {
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enum
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{
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UNKNOWN = 0,
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UNKNOWN = 0,
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MANA_PRODUCER = 1,
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MANA_PRODUCER = 1,
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MTG_ATTACK_RULE = 2,
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MTG_ATTACK_RULE = 2,
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@@ -175,20 +203,34 @@ class MTGAbility: public ActionElement{
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};
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};
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};
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};
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class NestedAbility{
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class NestedAbility
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{
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public:
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public:
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MTGAbility* ability;
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MTGAbility* ability;
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NestedAbility(MTGAbility* _ability);
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NestedAbility(MTGAbility* _ability);
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};
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};
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class TriggeredAbility:public MTGAbility{
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class TriggeredAbility : public MTGAbility
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{
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public:
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public:
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TriggeredAbility(int id, MTGCardInstance* card);
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TriggeredAbility(int id, MTGCardInstance* card);
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TriggeredAbility(int id, MTGCardInstance* _source, Targetable* _target);
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TriggeredAbility(int id, MTGCardInstance* _source, Targetable* _target);
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virtual void Update(float dt);
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virtual void Update(float dt);
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virtual void Render(){};
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virtual int trigger(){return 0;};
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virtual void Render()
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virtual int triggerOnEvent(WEvent * e){return 0;};
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{
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}
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virtual int trigger()
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{
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return 0;
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}
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virtual int triggerOnEvent(WEvent * e)
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{
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return 0;
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}
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int receiveEvent(WEvent * e);
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int receiveEvent(WEvent * e);
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virtual int resolve() = 0;
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virtual int resolve() = 0;
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virtual TriggeredAbility* clone() const = 0;
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virtual TriggeredAbility* clone() const = 0;
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@@ -196,9 +238,11 @@ class TriggeredAbility:public MTGAbility{
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};
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};
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class ActivatedAbility:public MTGAbility{
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class ActivatedAbility : public MTGAbility
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{
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public:
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public:
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enum {
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enum
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{
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NO_RESTRICTION = 0,
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NO_RESTRICTION = 0,
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PLAYER_TURN_ONLY = 1,
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PLAYER_TURN_ONLY = 1,
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AS_SORCERY = 2,
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AS_SORCERY = 2,
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@@ -252,6 +296,7 @@ class ActivatedAbility:public MTGAbility{
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OPPONENT_TURN_ONLY = 69,
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OPPONENT_TURN_ONLY = 69,
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};
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};
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ManaCost* abilityCost;
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ManaCost* abilityCost;
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int restrictions;
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int restrictions;
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int limitPerTurn;
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int limitPerTurn;
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@@ -262,8 +307,10 @@ class ActivatedAbility:public MTGAbility{
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MTGAbility* sa;
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MTGAbility* sa;
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string usesBeforeSideEffects;
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string usesBeforeSideEffects;
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int uses;
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int uses;
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ActivatedAbility(int id, MTGCardInstance* card, ManaCost* _cost = NULL, int _restrictions = NO_RESTRICTION, string limit = "", MTGAbility* sideEffect = NULL, string usesBeforeSideEffects = "");
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ActivatedAbility(int id, MTGCardInstance* card, ManaCost* _cost = NULL, int _restrictions = NO_RESTRICTION, string limit = "", MTGAbility* sideEffect = NULL, string usesBeforeSideEffects = "");
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virtual ~ActivatedAbility();
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virtual ~ActivatedAbility();
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virtual void Update(float dt)
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virtual void Update(float dt)
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{
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{
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if (newPhase != currentPhase && newPhase == Constants::MTG_PHASE_AFTER_EOT)
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if (newPhase != currentPhase && newPhase == Constants::MTG_PHASE_AFTER_EOT)
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@@ -282,10 +329,13 @@ class ActivatedAbility:public MTGAbility{
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virtual ostream& toString(ostream& out) const;
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virtual ostream& toString(ostream& out) const;
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};
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};
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class TargetAbility:public ActivatedAbility, public NestedAbility{
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class TargetAbility : public ActivatedAbility, public NestedAbility
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{
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public:
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public:
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TargetAbility(int id, MTGCardInstance * card, TargetChooser * _tc,ManaCost * _cost = NULL, int _playerturnonly = 0);
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TargetAbility(int id, MTGCardInstance * card, TargetChooser * _tc,ManaCost * _cost = NULL, int _playerturnonly = 0);
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TargetAbility(int id, MTGCardInstance * card,ManaCost * _cost = NULL, int _playerturnonly = 0);
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TargetAbility(int id, MTGCardInstance * card,ManaCost * _cost = NULL, int _playerturnonly = 0);
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~TargetAbility();
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virtual int reactToClick(MTGCardInstance * card);
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virtual int reactToClick(MTGCardInstance * card);
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virtual int reactToTargetClick(Targetable * object);
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virtual int reactToTargetClick(Targetable * object);
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virtual TargetAbility* clone() const = 0;
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virtual TargetAbility* clone() const = 0;
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@@ -293,44 +343,76 @@ class TargetAbility:public ActivatedAbility, public NestedAbility{
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virtual int resolve();
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virtual int resolve();
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virtual const char * getMenuText();
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virtual const char * getMenuText();
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virtual ostream& toString(ostream& out) const;
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virtual ostream& toString(ostream& out) const;
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~TargetAbility();
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};
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};
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class InstantAbility:public MTGAbility{
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class InstantAbility:public MTGAbility
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{
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public:
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public:
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int init;
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int init;
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virtual void Update(float dt);
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virtual void Update(float dt);
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virtual int testDestroy();
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virtual int testDestroy();
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InstantAbility(int _id, MTGCardInstance * source);
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InstantAbility(int _id, MTGCardInstance * source);
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InstantAbility(int _id, MTGCardInstance * source,Targetable * _target);
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InstantAbility(int _id, MTGCardInstance * source,Targetable * _target);
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virtual int resolve(){return 0;};
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virtual int resolve()
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{
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return 0;
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}
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virtual InstantAbility* clone() const = 0;
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virtual InstantAbility* clone() const = 0;
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virtual ostream& toString(ostream& out) const;
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virtual ostream& toString(ostream& out) const;
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};
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};
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/* State based effects. This class works ONLY for InPlay and needs to be extended for other areas of the game !!! */
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/* State based effects. This class works ONLY for InPlay and needs to be extended for other areas of the game !!! */
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class ListMaintainerAbility:public MTGAbility{
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class ListMaintainerAbility:public MTGAbility
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{
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public:
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public:
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map<MTGCardInstance *,bool> cards;
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map<MTGCardInstance *,bool> cards;
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map<Player *,bool> players;
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map<Player *,bool> players;
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ListMaintainerAbility(int _id):MTGAbility(_id,NULL){};
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ListMaintainerAbility(int _id)
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ListMaintainerAbility(int _id, MTGCardInstance *_source):MTGAbility(_id, _source){};
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: MTGAbility(_id, NULL)
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ListMaintainerAbility(int _id, MTGCardInstance *_source,Damageable * _target):MTGAbility(_id, _source, _target){};
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{
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}
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ListMaintainerAbility(int _id, MTGCardInstance *_source)
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: MTGAbility(_id, _source)
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{
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}
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ListMaintainerAbility(int _id, MTGCardInstance *_source,Damageable * _target)
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: MTGAbility(_id, _source, _target)
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{
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}
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virtual void Update(float dt);
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virtual void Update(float dt);
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void updateTargets();
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void updateTargets();
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virtual bool canTarget(MTGGameZone * zone);
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virtual bool canTarget(MTGGameZone * zone);
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virtual int canBeInList(MTGCardInstance * card) = 0;
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virtual int canBeInList(MTGCardInstance * card) = 0;
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virtual int added(MTGCardInstance * card) = 0;
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virtual int added(MTGCardInstance * card) = 0;
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virtual int removed(MTGCardInstance * card) = 0;
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virtual int removed(MTGCardInstance * card) = 0;
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virtual int canBeInList(Player * p){return 0;};
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virtual int added(Player * p){return 0;};
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virtual int canBeInList(Player * p)
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virtual int removed(Player * p){return 0;};
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{
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return 0;
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}
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virtual int added(Player * p)
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{
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return 0;
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}
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virtual int removed(Player * p)
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{
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return 0;
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}
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virtual int destroy();
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virtual int destroy();
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virtual ListMaintainerAbility* clone() const = 0;
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virtual ListMaintainerAbility* clone() const = 0;
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virtual ostream& toString(ostream& out) const;
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virtual ostream& toString(ostream& out) const;
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};
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};
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class TriggerAtPhase:public TriggeredAbility{
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class TriggerAtPhase:public TriggeredAbility
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{
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public:
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public:
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int phaseId;
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int phaseId;
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int who;
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int who;
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@@ -344,7 +426,8 @@ class TriggerAtPhase:public TriggeredAbility{
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virtual TriggerAtPhase* clone() const;
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virtual TriggerAtPhase* clone() const;
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};
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};
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class TriggerNextPhase:public TriggerAtPhase{
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class TriggerNextPhase : public TriggerAtPhase
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{
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public:
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public:
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int destroyActivated;
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int destroyActivated;
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bool sourceUntapped;
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bool sourceUntapped;
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@@ -356,7 +439,8 @@ class TriggerNextPhase:public TriggerAtPhase{
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};
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};
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class GenericTriggeredAbility:public TriggeredAbility, public NestedAbility{
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class GenericTriggeredAbility : public TriggeredAbility, public NestedAbility
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{
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public:
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public:
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TriggeredAbility * t;
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TriggeredAbility * t;
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queue<Targetable *> targets;
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queue<Targetable *> targets;
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@@ -377,7 +461,8 @@ class GenericTriggeredAbility:public TriggeredAbility, public NestedAbility{
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};
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};
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/* Ability Factory */
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/* Ability Factory */
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class AbilityFactory{
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class AbilityFactory
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{
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private:
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private:
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string storedString;
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string storedString;
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int countCards(TargetChooser * tc, Player * player = NULL, int option = 0);
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int countCards(TargetChooser * tc, Player * player = NULL, int option = 0);
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@@ -406,32 +491,39 @@ public:
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};
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};
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class ActivatedAbilityTP:public ActivatedAbility{
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class ActivatedAbilityTP : public ActivatedAbility
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{
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public:
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public:
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int who;
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int who;
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ActivatedAbilityTP(int id, MTGCardInstance * card, Targetable * _target = NULL, ManaCost * cost=NULL, int who = TargetChooser::UNSET);
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ActivatedAbilityTP(int id, MTGCardInstance * card, Targetable * _target = NULL, ManaCost * cost=NULL, int who = TargetChooser::UNSET);
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Targetable * getTarget();
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Targetable * getTarget();
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};
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};
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class InstantAbilityTP:public InstantAbility{
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class InstantAbilityTP : public InstantAbility
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{
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public:
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public:
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int who;
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int who;
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InstantAbilityTP(int id, MTGCardInstance * card, Targetable * _target = NULL, int who = TargetChooser::UNSET);
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InstantAbilityTP(int id, MTGCardInstance * card, Targetable * _target = NULL, int who = TargetChooser::UNSET);
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Targetable * getTarget();
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Targetable * getTarget();
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};
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};
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class AbilityTP:public MTGAbility{
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class AbilityTP : public MTGAbility
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{
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public:
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public:
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int who;
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int who;
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AbilityTP(int id, MTGCardInstance * card, Targetable * _target = NULL, int who = TargetChooser::UNSET);
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AbilityTP(int id, MTGCardInstance * card, Targetable * _target = NULL, int who = TargetChooser::UNSET);
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Targetable * getTarget();
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Targetable * getTarget();
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virtual ~AbilityTP(){};
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virtual ~AbilityTP()
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{
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}
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};
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};
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class AManaProducer: public ActivatedAbilityTP{
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class AManaProducer : public ActivatedAbilityTP
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{
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protected:
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protected:
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Player * controller;
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Player * controller;
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public:
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public:
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Reference in New Issue
Block a user