Jeck - Additional fixes for deck editor. Unfortunately, it still has separate filters for deck and collection, but I'm working on that.
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@@ -159,7 +159,6 @@ public:
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WGuiCardDistort(WDataSource * wds, bool _thumb=false, WDataSource * _distort=NULL);
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~WGuiCardDistort();
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virtual void Render();
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WDistort xy;
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protected:
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hgeDistortionMesh* mesh;
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@@ -424,7 +423,7 @@ public:
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void recolorFilter(int color);
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bool isAvailable(int type);
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bool isAvailableCode(string code);
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bool Finish(); //Returns true if card set reasonably expected to be changed.
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bool Finish(bool emptyset = false); //Returns true if card set reasonably expected to be changed.
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bool isFinished() {return bFinished;};
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void ButtonPressed(int controllerId, int controlId);
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void buildList();
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@@ -433,7 +432,6 @@ protected:
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void addArg(string display, string code);
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vector< pair<string,string> > tempArgs; //TODO FIXME this is inefficient
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bool bFinished;
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string priorFilter;
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int recolorTo;
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WSrcCards* source;
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SimpleMenu* subMenu;
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