Erwan
- Fix issue #16 (testsuite segfaults if file does not exist) - Fix issue #37 (Normal Combat Damage is not dealt to creatures when the AI attacks) - TestSuite now has an "AI" mode (see test/manual/p2_attacks.txt)
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@@ -4,6 +4,7 @@
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#include "../include/AIStats.h"
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#include "../include/AllAbilities.h"
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#include "../include/ExtraCost.h"
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#include "../include/GuiCombat.h"
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const char * const MTG_LAND_TEXTS[] = {"artifact","forest","island","mountain","swamp","plains","other lands"};
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@@ -250,13 +251,12 @@ int AIPlayer::selectAbility(){
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}
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if (ranking.size()){
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OutputDebugString("We have a winrar\n");
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AIAction * a = ranking.begin()->first;
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int chance = 1 + rand() % 100;
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if (getEfficiency(a) < chance){
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a = NULL;
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}else{
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OutputDebugString("We REALLY have a winner\n");
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OutputDebugString("AIPlayer:Using Activated ability\n");
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tapLandsForMana(pMana, a->ability->cost);
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clickstream.push(a);
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}
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@@ -507,8 +507,15 @@ int AIPlayer::orderBlockers(){
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return 0;
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}
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int AIPlayer::affectCombatDamages(CombatStep step){
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GameObserver * g = GameObserver::GetInstance();
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GuiCombat * gc = g->mLayers->combatLayer();
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for (vector<AttackerDamaged*>::iterator attacker = gc->attackers.begin(); attacker != gc->attackers.end(); ++attacker)
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gc->autoaffectDamage(*attacker, step);
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return 1;
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}
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//TODO: Deprecate combatDamages
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int AIPlayer::combatDamages(){
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//int result = 0;
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GameObserver * gameObs = GameObserver::GetInstance();
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@@ -736,7 +743,6 @@ int AIPlayerBaka::Act(float dt){
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GameObserver * g = GameObserver::GetInstance();
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if (!(g->currentlyActing() == this)){
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OutputDebugString("Cannot interrupt\n");
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return 0;
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}
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