Erwan
- Replaced the BasicAbilities Array with a map. This reduces the size of MTGCard from >500 bytes to 392. Should be cool for people who have memory issues
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@@ -24,6 +24,7 @@ class TexturesCache;
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#include <string>
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#include <vector>
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#include <map>
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using namespace std;
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class MTGCard {
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@@ -40,6 +41,7 @@ class MTGCard {
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char image_name[MTGCARD_NAME_SIZE];
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int init();
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public:
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TexturesCache * mCache;
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@@ -47,7 +49,7 @@ class MTGCard {
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string name;
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int colors[Constants::MTG_NB_COLORS];
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int basicAbilities[Constants::NB_BASIC_ABILITIES];
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map<int,int> basicAbilities;
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vector<string> formattedText;
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string magicText;
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int alias;
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