Erwan - reverting r2779 per my comment in that revision
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After Width: | Height: | Size: 56 KiB |
@@ -102,7 +102,7 @@ JGuiController(id, listener), fontId(fontId), mShowDetailsScreen( showDetailsOve
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void DeckMenu::RenderBackground()
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void DeckMenu::RenderBackground()
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{
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{
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ostringstream bgFilename;
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ostringstream bgFilename;
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bgFilename << backgroundName << ".jpg";
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bgFilename << backgroundName << ".png";
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static bool loadBackground = true;
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static bool loadBackground = true;
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if (loadBackground)
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if (loadBackground)
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@@ -178,8 +178,6 @@ void DeckMenu::Render()
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}
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}
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if (timeOpen < 1) height *= timeOpen > 0 ? timeOpen : -timeOpen;
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if (timeOpen < 1) height *= timeOpen > 0 ? timeOpen : -timeOpen;
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RenderBackground();
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for (int i = startId; i < startId + maxItems; i++)
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for (int i = startId; i < startId + maxItems; i++)
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{
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{
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if (i > mCount - 1) break;
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if (i > mCount - 1) break;
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@@ -200,6 +198,7 @@ void DeckMenu::Render()
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float stringWidth = mainFont->GetStringWidth(detailedInfoString.c_str());
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float stringWidth = mainFont->GetStringWidth(detailedInfoString.c_str());
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float boxStartX = detailedInfoBoxX - stringWidth / 2;
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float boxStartX = detailedInfoBoxX - stringWidth / 2;
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DWORD currentColor = mainFont->GetColor();
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DWORD currentColor = mainFont->GetColor();
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renderer->FillRoundRect( boxStartX, detailedInfoBoxY - 5, stringWidth, mainFont->GetHeight() + 15, .5, ARGB( 255, 0, 0, 0) );
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renderer->RenderQuad(pspIcons[5], detailedInfoBoxX, detailedInfoBoxY + 2, 0, pspIconsSize, pspIconsSize);
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renderer->RenderQuad(pspIcons[5], detailedInfoBoxX, detailedInfoBoxY + 2, 0, pspIconsSize, pspIconsSize);
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mainFont->SetColor(currentColor);
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mainFont->SetColor(currentColor);
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mainFont->DrawString(detailedInfoString, boxStartX, detailedInfoBoxY + 10);
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mainFont->DrawString(detailedInfoString, boxStartX, detailedInfoBoxY + 10);
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@@ -241,6 +240,7 @@ void DeckMenu::Render()
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}
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}
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mScroller->Render();
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mScroller->Render();
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RenderBackground();
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renderer->SetTexBlend(BLEND_SRC_ALPHA, BLEND_ONE);
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renderer->SetTexBlend(BLEND_SRC_ALPHA, BLEND_ONE);
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stars->Render();
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stars->Render();
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