Laurent - Added a generic ankh of mishra/dingus egg. Tested ok on ankh of mishra. Also added Soul Warden (10E) with this and Angelic Chorus (10E). Also could be made more generic and eventually at a certain point of time put in the parser....
Test suite passed with exception of Hymn of rebirth ?? also at least dingus egg is also OK. Ideally the whenever thing should be coupled with a kind of targetchooser thing to be put in the parser (would also allow colored cards...) .. Todo: add a may ability option since lot of cards with this function use "may" (e.g. Deathgreeter - ALA and Leonin Elder - MRD) I did not remove the now obsolete code dingus egg and ankh of mishra...will wait until new portion of code is tested more.. Grü
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@@ -29,15 +29,6 @@ type=Sorcery
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mana={2}{B}{B}
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[/card]
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[card]
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text=Whenever a creature comes into play under your control, you gain life equal to its toughness.
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id=129710
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name=Angelic Chorus
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rarity=R
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color=White
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type=Enchantment
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mana={3}{W}{W}
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[/card]
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[card]
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text=Enchant creature (Target a creature as you play this. This card comes into play attached to that creature.) Enchanted creature gets +2/+2 and has "{T}: This creature deals 1 damage to target creature or player."
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id=130530
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name=Arcane Teachings
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@@ -1014,28 +1005,6 @@ subtype=Minion
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toughness=3
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[/card]
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[card]
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text=Whenever another creature comes into play, you gain 1 life.
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id=129740
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name=Soul Warden
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rarity=U
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color=White
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type=Creature
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mana={W}
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power=1
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subtype=Human Cleric
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toughness=1
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[/card]
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[card]
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text=As an additional cost to play Soulblast, sacrifice all creatures you control. Soulblast deals damage to target creature or player equal to the total power of the sacrificed creatures.
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id=130369
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target=creature,player
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name=Soulblast
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rarity=R
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color=Red
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type=Instant
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mana={3}{R}{R}{R}
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[/card]
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[card]
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text=Spawning Pool comes into play tapped. {T}: Add {B} to your mana pool. {1}{B}: Spawning Pool becomes a 1/1 black Skeleton creature with "{B}: Regenerate this creature" until end of turn. It's still a land. (If it regenerates, the next time it would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.)
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id=106556
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name=Spawning Pool
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