TrDamaged changes
@damaged/combatdamaged/noncombatdamaged(who) -> static version @damageof/combatdamageof/noncombatdamageof(player) -> current controller of the card @damagefoeof/combatdamagefoeof/noncombatdamagefoeof(player) -> current opponent of the card combat/noncombat damaged - done... TODO: @damaged cards
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@@ -850,21 +850,63 @@ TriggeredAbility * AbilityFactory::parseTrigger(string s, string, int id, Spell
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if (TargetChooser * tc = parseSimpleTC(s, "cycled", card))
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return NEW TrCardDiscarded(observer, id, card, tc,once,true);
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//Card Damaging non combat
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//Card Damaging non combat current controller
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if (TargetChooser * tc = parseSimpleTC(s, "noncombatdamageof", card))
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{
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TargetChooser *fromTc = parseSimpleTC(s, "from", card);
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return NEW TrDamaged(observer, id, card, tc, fromTc, 2,false,false,once,true,false);
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}
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//Card Damaging non combat current opponent
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if (TargetChooser * tc = parseSimpleTC(s, "noncombatdamagefoeof", card))
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{
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TargetChooser *fromTc = parseSimpleTC(s, "from", card);
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return NEW TrDamaged(observer, id, card, tc, fromTc, 2,false,false,once,false,true);
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}
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//Card Damaging non combat static
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if (TargetChooser * tc = parseSimpleTC(s, "noncombatdamaged", card))
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{
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TargetChooser *fromTc = parseSimpleTC(s, "from", card);
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return NEW TrDamaged(observer, id, card, tc, fromTc, 2,once);
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}
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//Card Damaging combat
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//Card Damaging combat current controller
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if (TargetChooser * tc = parseSimpleTC(s, "combatdamageof", card))
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{
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TargetChooser *fromTc = parseSimpleTC(s, "from", card);
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return NEW TrDamaged(observer, id, card, tc, fromTc, 1,sourceUntapped,limitOnceATurn,once,true,false);
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}
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//Card Damaging combat current opponent
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if (TargetChooser * tc = parseSimpleTC(s, "combatdamagefoeof", card))
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{
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TargetChooser *fromTc = parseSimpleTC(s, "from", card);
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return NEW TrDamaged(observer, id, card, tc, fromTc, 1,sourceUntapped,limitOnceATurn,once,false,true);
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}
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//Card Damaging combat static
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if (TargetChooser * tc = parseSimpleTC(s, "combatdamaged", card))
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{
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TargetChooser *fromTc = parseSimpleTC(s, "from", card);
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return NEW TrDamaged(observer, id, card, tc, fromTc, 1,sourceUntapped,limitOnceATurn,once);
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}
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//Card Damaging
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//Card Damaging current controller
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if (TargetChooser * tc = parseSimpleTC(s, "damageof", card))
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{
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TargetChooser *fromTc = parseSimpleTC(s, "from", card);
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return NEW TrDamaged(observer, id, card, tc, fromTc, 0,sourceUntapped,limitOnceATurn,once,true,false);
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}
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//Card Damaging current opponent
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if (TargetChooser * tc = parseSimpleTC(s, "damagefoeof", card))
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{
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TargetChooser *fromTc = parseSimpleTC(s, "from", card);
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return NEW TrDamaged(observer, id, card, tc, fromTc, 0,sourceUntapped,limitOnceATurn,once,false,true);
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}
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//Card Damaging static
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if (TargetChooser * tc = parseSimpleTC(s, "damaged", card))
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{
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TargetChooser *fromTc = parseSimpleTC(s, "from", card);
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