TrDamaged changes

@damaged/combatdamaged/noncombatdamaged(who) -> static version
@damageof/combatdamageof/noncombatdamageof(player) -> current controller
of the card
@damagefoeof/combatdamagefoeof/noncombatdamagefoeof(player) -> current
opponent of the card

combat/noncombat damaged - done...
TODO: @damaged cards
This commit is contained in:
Anthony Calosa
2015-10-21 22:03:21 +08:00
parent 3b0cd389e5
commit 704f7f4494
3 changed files with 211 additions and 103 deletions

View File

@@ -1624,7 +1624,8 @@ toughness=1
[/card]
[card]
name=Akki Underminer
auto=@combatdamaged(player) from(this):choice name(player sacrifices) ability$!name(sacrifice) notatarget(*|mybattlefield) sacrifice!$ opponent
auto=@combatdamagefoeof(player) from(this):ability$!name(sacrifice) notatarget(*|mybattlefield) sacrifice!$ opponent
auto=@combatdamageof(player) from(this):ability$!name(sacrifice) notatarget(*|mybattlefield) sacrifice!$ controller
text=Whenever Akki Underminer deals combat damage to a player, that player sacrifices a permanent.
mana={3}{R}
type=Creature
@@ -4169,7 +4170,7 @@ toughness=0
[card]
name=Arcbound Slith
auto=counter(1/1,1)
auto=@combatdamaged(opponent) from(this):counter(1/1,1)
auto=@combatdamaged(player) from(this):counter(1/1,1)
auto=@movedTo(this|mygraveyard) from(myBattlefield):may thisforeach(counter{1/1.1}) counter(1/1,1) target(creature[artifact])
text=Whenever Arcbound Slith deals combat damage to a player, put a +1/+1 counter on it. -- Modular 1 (This enters the battlefield with a +1/+1 counter on it. When it's put into a graveyard, you may put its +1/+1 counters on target artifact creature.)
mana={2}
@@ -5353,7 +5354,8 @@ toughness=3
[/card]
[card]
name=Ashling, the Extinguisher
auto=@combatdamaged(opponent) from(this):target(creature|opponentbattlefield) sacrifice
auto=@combatdamagefoeof(player) from(this):target(creature|opponentbattlefield) sacrifice
auto=@combatdamageof(player) from(this):target(creature|mybattlefield) sacrifice
text=Whenever Ashling, the Extinguisher deals combat damage to a player, choose target creature that player controls. He or she sacrifices that creature.
mana={2}{B}{B}
type=Legendary Creature
@@ -7054,7 +7056,8 @@ toughness=3
[card]
name=Balefire Dragon
abilities=flying
auto=@combatdamaged(opponent) from(this):all(creature|opponentbattlefield) damage:thatmuch
auto=@combatdamagefoeof(player) from(this):all(creature|opponentbattlefield) damage:thatmuch
auto=@combatdamageof(player) from(this):all(creature|mybattlefield) damage:thatmuch
text=Flying -- Whenever Balefire Dragon deals combat damage to a player, it deals that much damage to each creature that player controls.
mana={5}{R}{R}
type=Creature
@@ -9555,7 +9558,8 @@ subtype=Arcane
[card]
name=Blazing Specter
abilities=flying,haste
auto=@combatdamaged(opponent) from(this):ability$!name(discard) target(*|myhand) reject!$ opponent
auto=@combatdamagefoeof(player) from(this):ability$!name(discard) target(*|myhand) reject!$ opponent
auto=@combatdamageof(player) from(this):ability$!name(discard) target(*|myhand) reject!$ controller
text=Flying, haste -- Whenever Blazing Specter deals combat damage to a player, that player discards a card.
mana={2}{B}{R}
type=Creature
@@ -9842,7 +9846,8 @@ toughness=3
[card]
name=Blinding Angel
abilities=flying
auto=@combatdamaged(opponent) from(this):nextphasealter(remove,combatbegins,opponent) && nextphasealter(remove,combatattackers,opponent) && nextphasealter(remove,combatblockers,opponent) && nextphasealter(remove,combatdamage,opponent) && nextphasealter(remove,combatends,opponent)
auto=@combatdamagefoeof(player) from(this):nextphasealter(remove,combatbegins,opponent) && nextphasealter(remove,combatattackers,opponent) && nextphasealter(remove,combatblockers,opponent) && nextphasealter(remove,combatdamage,opponent) && nextphasealter(remove,combatends,opponent)
auto=@combatdamageof(player) from(this):nextphasealter(remove,combatbegins,controller) && nextphasealter(remove,combatattackers,controller) && nextphasealter(remove,combatblockers,controller) && nextphasealter(remove,combatdamage,controller) && nextphasealter(remove,combatends,controller)
text=Flying (This creature can't be blocked except by creatures with flying or reach.) -- Whenever Blinding Angel deals combat damage to a player, that player skips his or her next combat phase.
mana={3}{W}{W}
type=Creature
@@ -10043,7 +10048,8 @@ toughness=5
[card]
name=Blizzard Specter
abilities=flying
auto=@combatdamaged(player) from(this):all(this) transforms((,newability[choice name(bounce) ability$! target(*|mybattlefield) moveTo(ownerhand) !$opponent],newability[choice name(discard) ability$! target(*|myhand) reject !$opponent])) ueot
auto=@combatdamagefoeof(player) from(this):all(this) transforms((,newability[choice name(bounce) ability$! target(*|mybattlefield) moveTo(ownerhand) !$opponent],newability[choice name(discard) ability$! target(*|myhand) reject !$opponent])) ueot
auto=@combatdamageof(player) from(this):all(this) transforms((,newability[choice name(bounce) ability$! target(*|mybattlefield) moveTo(ownerhand) !$controller],newability[choice name(discard) ability$! target(*|myhand) reject !$controller])) ueot
text=Flying -- Whenever Blizzard Specter deals combat damage to a player, choose one - That player returns a permanent he or she controls to its owner's hand; or that player discards a card.
mana={2}{U}{B}
type=Snow Creature
@@ -12874,8 +12880,8 @@ toughness=1
[/card]
[card]
name=Brood Sliver
auto=@combatdamaged(opponent) from(sliver):may token(Sliver,Creature Sliver,1/1)
auto=@combatdamaged(controller) from(sliver):may token(Sliver,Creature Sliver,1/1)
auto=@combatdamagefoeof(player) from(sliver|mybattlefield):token(Sliver,Creature Sliver,1/1) controller
auto=@combatdamageof(player) from(sliver|opponentbattlefield):token(Sliver,Creature Sliver,1/1) opponent
text=Whenever a Sliver deals combat damage to a player, its controller may put a 1/1 colorless Sliver creature token onto the battlefield.
mana={4}{G}
type=Creature
@@ -13549,7 +13555,8 @@ type=Land
[/card]
[card]
name=Cabal Executioner
auto=@combatdamaged(player) from(this):ability$!name(sacrifice) notatarget(creature|mybattlefield) sacrifice!$ opponent
auto=@combatdamagefoeof(player) from(this):ability$!name(sacrifice) notatarget(creature|mybattlefield) sacrifice!$ opponent
auto=@combatdamageof(player) from(this):ability$!name(sacrifice) notatarget(creature|mybattlefield) sacrifice!$ controller
facedown={3}
autofacedown={3}{B}{B}:morph
text=Whenever Cabal Executioner deals combat damage to a player, that player sacrifices a creature. -- Morph {3}{B}{B} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
@@ -13597,7 +13604,8 @@ type=Instant
[/card]
[card]
name=Cabal Slaver
auto=@combatdamaged(opponent) from(goblin|mybattlefield):ability$!name(discard) target(*|mybattefield) sacrifice !$ opponent
auto=@combatdamagefoeof(player) from(goblin|mybattlefield):ability$!name(discard) notatarget(*|myhand) reject!$ opponent
auto=@combatdamageof(player) from(goblin|opponentbattlefield):ability$!name(discard) notatarget(*|myhand) reject!$ controller
text=Whenever a Goblin deals combat damage to a player, that player discards a card.
mana={2}{B}
type=Creature
@@ -14960,7 +14968,8 @@ subtype=Aura
[card]
name=Caustic Wasps
abilities=flying
auto=@combatdamaged(player) from(this):may destroy target(artifact|opponentbattlefield)
auto=@combatdamagefoeof(player) from(this):may destroy target(artifact|opponentbattlefield)
auto=@combatdamageof(player) from(this):may destroy target(artifact|mybattlefield)
text=Flying -- Whenever Caustic Wasps deals combat damage to a player, you may destroy target artifact that player controls.
mana={2}{G}
type=Creature
@@ -15167,7 +15176,7 @@ toughness=3
name=Celestial Mantle
target=creature
auto=3/3
auto=@combatdamaged(player) from(mytgt):life:lifetotal owner
auto=teach(creature) transforms((,newability[@combatdamaged(player) from(this):life:lifetotal controller]))
text=Enchant creature -- Enchanted creature gets +3/+3. -- Whenever enchanted creature deals combat damage to a player, double its controller's life total.
mana={3}{W}{W}{W}
type=Enchantment
@@ -15393,7 +15402,8 @@ type=Land
[/card]
[card]
name=Cephalid Constable
auto=@combatdamaged(opponent) from(this):name(bounce) ability$!name(bounce) target(<storedthatmuch>*|opponentbattlefield) moveto(ownerhand) !$ controller
auto=@combatdamagefoeof(player) from(this):name(bounce) ability$!name(bounce) target(<storedthatmuch>*|opponentbattlefield) moveto(ownerhand) !$ controller
auto=@combatdamageof(player) from(this):name(bounce) ability$!name(bounce) target(<storedthatmuch>*|mybattlefield) moveto(ownerhand) !$ controller
text=Whenever Cephalid Constable deals combat damage to a player, return up to that many target permanents that player controls to their owners' hands.
mana={1}{U}{U}
type=Creature
@@ -15886,7 +15896,7 @@ toughness=2
[card]
name=Chandra's Spitfire
abilities=flying
auto=@noncombatdamaged(opponent):3/0 ueot
auto=@noncombatdamagefoeof(player):3/0 ueot
text=Flying -- Whenever an opponent is dealt noncombat damage, Chandra's Spitfire gets +3/+0 until end of turn.
mana={2}{R}
type=Creature
@@ -16375,7 +16385,8 @@ type=Instant
[card]
name=Chilling Apparition
auto={B}:regenerate
auto=@combatdamaged(opponent) from(this):ability$!name(discard) target(*|myhand) reject!$ opponent
auto=@combatdamagefoeof(player) from(this):ability$!name(discard) target(*|myhand) reject!$ opponent
auto=@combatdamageof(player) from(this):ability$!name(discard) target(*|myhand) reject!$ controller
text={B}: Regenerate Chilling Apparition. -- Whenever Chilling Apparition deals combat damage to a player, that player discards a card.
mana={2}{B}
type=Creature
@@ -17947,7 +17958,7 @@ toughness=3
[/card]
[card]
name=Coastal Piracy
auto=@combatdamaged(opponent) from(creature|myBattlefield):may draw:1 controller
auto=@combatdamagefoeof(player) from(creature|myBattlefield):may draw:1 controller
text=Whenever a creature you control deals combat damage to an opponent, you may draw a card.
mana={2}{U}{U}
type=Enchantment
@@ -18308,7 +18319,7 @@ color=white
[card]
name=Commando Raid
target=creature|mybattlefield
auto=transforms((,newability[@combatdamaged(opponent) from(this):may dynamicability<!powerstrike!> target(creature|opponentbattlefield)])) ueot
auto=transforms((,newability[@combatdamageof(player) from(this):may dynamicability<!powerstrike!> target(creature|mybattlefield)],newability[@combatdamagefoeof(player) from(this):may dynamicability<!powerstrike!> target(creature|opponentbattlefield)])) ueot
text=Until end of turn, target creature you control gains "When this creature deals combat damage to a player, you may have it deal damage equal to its power to target creature that player controls."
mana={2}{R}
type=Instant
@@ -20094,7 +20105,8 @@ type=Instant
[card]
name=Crosis, the Purger
abilities=flying
auto=@combatdamaged(player) from(this):pay({2}{B}) activatechooseacolor all(*[chosencolor]|opponenthand) reject activatechooseend
auto=@combatdamagefoeof(player) from(this):pay({2}{B}) activatechooseacolor all(*[chosencolor]|opponenthand) reject activatechooseend
auto=@combatdamageof(player) from(this):pay({2}{B}) activatechooseacolor all(*[chosencolor]|myhand) reject activatechooseend
text=Flying -- Whenever Crosis, the Purger deals combat damage to a player, you may pay {2}{B}. If you do, choose a color, then that player reveals his or her hand and discards all cards of that color.
mana={3}{U}{B}{R}
type=Legendary Creature
@@ -20151,7 +20163,8 @@ toughness=1
[/card]
[card]
name=Crosstown Courier
auto=@combatdamaged(player) from(this):deplete:thatmuch opponent
auto=@combatdamagefoeof(player) from(this):deplete:thatmuch opponent
auto=@combatdamageof(player) from(this):deplete:thatmuch controller
text=Whenever Crosstown Courier deals combat damage to a player, that player puts that many cards from the top of his or her library into his or her graveyard.
mana={1}{U}
type=Creature
@@ -22345,7 +22358,8 @@ type=Sorcery
name=Dawning Purist
facedown={3}
autofacedown={1}{W}:morph
auto=@combatdamaged(opponent) from(this):may destroy target(enchantment|opponentbattlefield)
auto=@combatdamagefoeof(player) from(this):may destroy target(enchantment|opponentbattlefield)
auto=@combatdamageof(player) from(this):may destroy target(enchantment|mybattlefield)
text=Whenever Dawning Purist deals combat damage to a player, you may destroy target enchantment that player controls. -- Morph {1}{W} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
mana={2}{W}
type=Creature
@@ -24731,7 +24745,8 @@ type=Artifact
[/card]
[card]
name=Dimir Cutpurse
auto=@combatdamaged(opponent) from(this):ability$!name(discard) target(*|myhand) reject!$ opponent && draw:1 controller
auto=@combatdamagefoeof(player) from(this):ability$!name(discard) target(*|myhand) reject!$ opponent && draw:1 controller
auto=@combatdamageof(player) from(this):ability$!name(discard) target(*|myhand) reject!$ controller && draw:1 controller
text=Whenever Dimir Cutpurse deals combat damage to a player, that player discards a card and you draw a card.
mana={1}{U}{B}
type=Creature
@@ -25730,7 +25745,8 @@ toughness=1
[card]
name=Doomsday Specter
abilities=flying
auto=@combatdamaged(player) from(this|mybattlefield):reject target(*|opponenthand)
auto=@combatdamagefoeof(player) from(this):reject target(*|opponenthand)
auto=@combatdamageof(player) from(this):reject target(*|myhand)
auto=moveTo(ownerhand) notatarget(creature[blue;black]|myBattlefield)
text=Flying -- When Doomsday Specter enters the battlefield, return a blue or black creature you control to its owner's hand. -- Whenever Doomsday Specter deals combat damage to a player, look at that player's hand and choose a card from it. The player discards that card.
mana={2}{U}{B}
@@ -27050,8 +27066,7 @@ toughness=1
[card]
name=Drinker of Sorrow
abilities=cantblock
auto=@combatdamaged(player) from(this):moveto(graveyard) notatarget(*|myBattlefield)
auto=@combatdamaged(creature) from(this):moveto(graveyard) notatarget(*|myBattlefield)
auto=@combatdamaged(creature,player) from(this):sacrifice notatarget(*|myBattlefield)
text=Drinker of Sorrow can't block. -- Whenever Drinker of Sorrow deals combat damage, sacrifice a permanent.
mana={2}{B}
type=Creature
@@ -28470,7 +28485,8 @@ toughness=4
[card]
name=Ebonblade Reaper
auto=@combat(attacking) source(this):life:-halfuplifetotal controller
auto=@combatdamaged(opponent) from(this):life:-halfupopponentlifetotal opponent
auto=@combatdamagefoeof(player) from(this):life:-halfupopponentlifetotal opponent
auto=@combatdamageof(player) from(this):life:-halfuplifetotal controller
facedown={3}
autofacedown={3}{b}{b}:morph
text=Whenever Ebonblade Reaper attacks, you lose half your life, rounded up. -- Whenever Ebonblade Reaper deals combat damage to a player, that player loses half his or her life, rounded up. -- Morph {3}{B}{B} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
@@ -28664,7 +28680,7 @@ subtype=Aura
[/card]
[card]
name=Edric, Spymaster of Trest
auto=@combatdamaged(opponent) from(creature|mybattlefield):may draw:1 controller
auto=@combatdamagefoeof(player) from(creature|mybattlefield):may draw:1 controller
text=Whenever a creature deals combat damage to one of your opponents, that creature's controller may draw a card.
mana={1}{G}{U}
type=Legendary Creature
@@ -28991,7 +29007,7 @@ type=Instant
[/card]
[card]
name=Electryte
auto=@combatdamaged(player) from(this):all(creature[blocking]) dynamicability<!powerstrike!>
auto=@combatdamagefoeof(player) from(this):all(creature[blocking]) dynamicability<!powerstrike!>
text=Whenever Electryte deals combat damage to defending player, it deals damage equal to its power to each blocking creature.
mana={3}{R}{R}
type=Creature
@@ -29922,7 +29938,8 @@ type=Artifact
[card]
name=Emissary of Despair
abilities=flying
auto=@combatdamaged(player) from(this):life:-type:artifact:opponentbattlefield opponent
auto=@combatdamagefoeof(player) from(this):life:-type:artifact:opponentbattlefield opponent
auto=@combatdamageof(player) from(this):life:-type:artifact:mybattlefield controller
text=Flying -- Whenever Emissary of Despair deals combat damage to a player, that player loses 1 life for each artifact he or she controls.
mana={1}{B}{B}
type=Creature
@@ -29933,7 +29950,8 @@ toughness=1
[card]
name=Emissary of Hope
abilities=flying
auto=@combatdamaged(player) from(this):life:type:artifact:opponentbattlefield controller
auto=@combatdamagefoeof(player) from(this):life:type:artifact:opponentbattlefield controller
auto=@combatdamageof(player) from(this):life:type:artifact:mybattlefield controller
text=Flying -- Whenever Emissary of Hope deals combat damage to a player, you gain 1 life for each artifact that player controls.
mana={1}{W}{W}
type=Creature
@@ -30799,7 +30817,7 @@ subtype=God
[card]
name=Erdwal Ripper
abilities=haste
auto=@combatdamaged(opponent) from(this):counter(1/1,1)
auto=@combatdamaged(player) from(this):counter(1/1,1)
text=Haste -- Whenever Erdwal Ripper deals combat damage to a player, put a +1/+1 counter on it.
mana={1}{R}{R}
type=Creature
@@ -38155,7 +38173,8 @@ toughness=4
[card]
name=Ghastlord of Fugue
auto=unblockable
auto=@combatdamaged(player) from(this):moveTo(myexile) target(*|opponenthand)
auto=@combatdamagefoeof(player) from(this):may moveTo(myexile) target(*|opponenthand)
auto=@combatdamageof(player) from(this):may moveTo(myexile) target(*|myhand)
text=Ghastlord of Fugue is unblockable. -- Whenever Ghastlord of Fugue deals combat damage to a player, that player reveals his or her hand. You choose a card from it. That player exiles that card.
mana={UB}{UB}{UB}{UB}{UB}
type=Creature
@@ -41572,8 +41591,8 @@ type=Instant
[card]
name=Graveblade Marauder
abilities=deathtouch
auto=@combatdamaged(opponent) from(this):life:-type:creature:mygraveyard opponent
auto=@combatdamaged(controller) from(this):life:-type:creature:mygraveyard controller
auto=@combatdamagefoeof(player) from(this):life:-type:creature:mygraveyard opponent
auto=@combatdamageof(player) from(this):life:-type:creature:mygraveyard controller
text=Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.) -- Whenever Graveblade Marauder deals combat damage to a player, that player loses life equal to the number of creature cards in your graveyard.
mana={2}{B}
type=Creature
@@ -41918,7 +41937,8 @@ type=Enchantment
[card]
name=Greater Harvester
auto=@each my upkeep:sacrifice notatarget(creature|mybattlefield)
auto=@combatdamaged(opponent) from(this):ability$!name(sacrifice 2 permanents) target(<2>*|mybattlefield) sacrifice!$ opponent
auto=@combatdamagefoeof(player) from(this):ability$!name(sacrifice 2 permanents) target(<2>*|mybattlefield) sacrifice!$ opponent
auto=@combatdamageof(player) from(this):ability$!name(sacrifice 2 permanents) target(<2>*|mybattlefield) sacrifice!$ controller
text=At the beginning of your upkeep, sacrifice a permanent. -- Whenever Greater Harvester deals combat damage to a player, that player sacrifices two permanents.
mana={2}{B}{B}{B}
type=Creature
@@ -43117,7 +43137,8 @@ subtype=Aura
name=Guul Draz Specter
abilities=flying
auto=aslongas(*|opponenthand) 3/3 while <1
auto=@combatdamaged(opponent) from(this):ability$!name(discard) target(*|myhand) reject!$ opponent
auto=@combatdamagefoeof(player) from(this):ability$!name(discard) target(*|myhand) reject!$ opponent
auto=@combatdamageof(player) from(this):ability$!name(discard) target(*|myhand) reject!$ controller
text=Flying -- Guul Draz Specter gets +3/+3 as long as an opponent has no cards in hand. -- Whenever Guul Draz Specter deals combat damage to a player, that player discards a card.
mana={2}{B}{B}
type=Creature
@@ -43655,8 +43676,8 @@ type=Legendary Enchantment Artifact
name=Hammer of Ruin
auto={2}:equip
auto=2/0
auto=@combatdamaged(controller) from(this):may destroy target(equipment|myBattlefield)
auto=@combatdamaged(opponent) from(this):may destroy target(equipment|opponentBattlefield)
auto=teach(creature) transforms((,newability[@combatdamageof(player) from(this):may destroy target(equipment|myBattlefield)]))
auto=teach(creature) transforms((,newability[@combatdamagefoeof(player) from(this):may destroy target(equipment|opponentBattlefield)]))
text=Equipped creature gets +2/+0. -- Whenever equipped creature deals combat damage to a player, you may destroy target Equipment that player controls. -- Equip {2}
mana={2}
type=Artifact
@@ -44191,7 +44212,8 @@ toughness=3
[/card]
[card]
name=Haunted Cadaver
auto=@combatdamaged(player) from(this):may ability$!name(discard 3 cards) target(<3>*|myhand) reject!$ opponent && sacrifice all(this)
auto=@combatdamagefoeof(player) from(this):may ability$!name(discard 3 cards) target(<3>*|myhand) reject!$ opponent && sacrifice all(this)
auto=@combatdamageof(player) from(this):may ability$!name(discard 3 cards) target(<3>*|myhand) reject!$ controller && sacrifice all(this)
facedown={3}
autofacedown={1}{B}:morph
text=Whenever Haunted Cadaver deals combat damage to a player, you may sacrifice it. If you do, that player discards three cards. -- Morph {1}{B} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
@@ -44405,7 +44427,8 @@ toughness=2
[/card]
[card]
name=Headhunter
auto=@combatdamaged(opponent) from(this):ability$!name(discard) target(*|myhand) reject!$ opponent
auto=@combatdamagefoeof(player) from(this):ability$!name(discard) target(*|myhand) reject!$ opponent
auto=@combatdamageof(player) from(this):ability$!name(discard) target(*|myhand) reject!$ controller
autofacedown={B}:morph
facedown={3}
text=Whenever Headhunter deals combat damage to a player, that player discards a card. -- Morph {B} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
@@ -45178,7 +45201,7 @@ toughness=8
[card]
name=Hellkite Tyrant
abilities=flying,trample
auto=@combatdamaged(player) from(this):all(artifact|opponentbattlefield) transforms((,newability[moveTo(opponentBattlefield)]))
auto=@combatdamagefoeof(player) from(this):moveTo(myBattlefield) all(artifact|opponentbattlefield)
auto=@each my upkeep restriction{type(artifact|myBattlefield)~morethan~19}:winGame
text=Flying, trample -- Whenever Hellkite Tyrant deals combat damage to a player, gain control of all artifacts that player controls. -- At the beginning of your upkeep, if you control twenty or more artifacts, you win the game.
mana={4}{R}{R}
@@ -47499,7 +47522,7 @@ type=Sorcery
[card]
name=Hypnotic Specter
abilities=flying
auto=@damaged(opponent) from(this):discard:1 opponent
auto=@damagefoeof(player) from(this):discard:1 opponent
text=Flying -- Whenever Hypnotic Specter deals damage to an opponent, that player discards a card at random.
mana={1}{B}{B}
type=Creature
@@ -48865,7 +48888,8 @@ toughness=11
[card]
name=Ink-Eyes, Servant of Oni
autohand={3}{B}{B}{N}:ninjutsu
auto=@combatdamaged(player) from(this):may moveTo(myBattlefield) target(creature|opponentgraveyard)
auto=@combatdamagefoeof(player) from(this):may moveTo(myBattlefield) target(creature|opponentgraveyard)
auto=@combatdamageof(player) from(this):may moveTo(myBattlefield) target(creature|mygraveyard)
auto={1}{B}:all(this) regenerate
text=Ninjutsu {3}{B}{B} ({3}{B}{B}, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.) -- Whenever Ink-Eyes, Servant of Oni deals combat damage to a player, you may put target creature card from that player's graveyard onto the battlefield under your control. -- {1}{B}: Regenerate Ink-Eyes.
mana={4}{B}{B}
@@ -50041,7 +50065,7 @@ type=Sorcery
[card]
name=Jagged Poppet
auto=@damaged(this):ability$!name(discard) target(<storedthatmuch>*|myhand) reject!$ controller
auto=@combatdamaged(opponent) from(this) restriction{type(*|myhand)~lessthan~1}:ability$!name(discard) target(<storedthatmuch>*|myhand) reject!$ opponent
auto=@combatdamagefoeof(player) from(this) restriction{type(*|myhand)~lessthan~1}:ability$!name(discard) target(<storedthatmuch>*|myhand) reject!$ opponent
text=Whenever Jagged Poppet is dealt damage, discard that many cards. -- Hellbent - Whenever Jagged Poppet deals combat damage to a player, if you have no cards in hand, that player discards cards equal to the damage.
mana={1}{B}{R}
type=Creature
@@ -54961,7 +54985,7 @@ toughness=2
[/card]
[card]
name=Silverpelt Werewolf
auto=@combatdamaged(opponent) from(this):draw:1 controller
auto=@combatdamaged(player) from(this):draw:1 controller
auto=@each upkeep restriction{lastturn(*|stack)~morethan~1}:flip(Lambholt Elder)
text=Whenever Silverpelt Werewolf deals combat damage to a player, draw a card. -- At the beginning of each upkeep, if a player cast two or more spells last turn, transform Silverpelt Werewolf.
color=green
@@ -55104,7 +55128,8 @@ type=Sorcery
[/card]
[card]
name=Larceny
auto=@combatdamaged(player) from(creature|mybattlefield):all(trigger[to]) ability$!name(discard) target(*|myhand) reject!$ opponent
auto=@combatdamagefoeof(player) from(creature|mybattlefield):all(trigger[to]) ability$!name(discard) target(*|myhand) reject!$ opponent
auto=@combatdamageof(player) from(creature|mybattlefield):all(trigger[to]) ability$!name(discard) target(*|myhand) reject!$ controller
text=Whenever a creature you control deals combat damage to a player, that player discards a card.
mana={3}{B}{B}
type=Enchantment
@@ -56634,7 +56659,8 @@ toughness=1
[card]
name=Lightwielder Paladin
abilities=first strike
auto=@combatdamaged(player) from(this):may moveTo(exile) target(*[black;red]|opponentBattlefield)
auto=@combatdamagefoeof(player) from(this):may moveTo(exile) target(*[black;red]|opponentBattlefield)
auto=@combatdamageof(player) from(this):may moveTo(exile) target(*[black;red]|myBattlefield)
text=First strike (This creature deals combat damage before creatures without first strike.) -- Whenever Lightwielder Paladin deals combat damage to a player, you may exile target black or red permanent that player controls.
mana={3}{W}{W}
type=Creature
@@ -56717,8 +56743,9 @@ type=Enchantment
[card]
name=Liliana's Reaver
abilities=deathtouch
auto=@combatdamaged(opponent) from(this):token(-370740)
auto=@combatdamaged(opponent) from(this):ability$!name(discard) notatarget(*|myhand) reject!$ opponent
auto=@combatdamaged(player) from(this):token(-370740)
auto=@combatdamagefoeof(player) from(this):ability$!name(discard) notatarget(*|myhand) reject!$ opponent
auto=@combatdamageof(player) from(this):ability$!name(discard) notatarget(*|myhand) reject!$ controller
text=Deathtouch. -- Whenever Liliana's Reaver deals combat damage to a player, that player discards a card and you put a 2/2 black Zombie creature token onto the battlefield tapped.
mana={2}{B}{B}
type=Creature
@@ -59976,7 +60003,7 @@ subtype=Aura
[card]
name=Markov Blademaster
abilities=double strike
auto=@combatdamaged(opponent) from(this):counter(1/1,1)
auto=@combatdamaged(player) from(this):counter(1/1,1)
text=Double strike -- Whenever Markov Blademaster deals combat damage to a player, put a +1/+1 counter on it.
mana={1}{R}{R}
type=Creature
@@ -61809,7 +61836,7 @@ toughness=2
[/card]
[card]
name=Michiko Konda, Truth Seeker
auto=@combatdamaged(controller) from(creature|opponentbattlefield):ability$!name(sacrifice permanent) notatarget(*|mybattlefield) sacrifice!$ opponent
auto=@damageof(player) from(*|opponentstack,opponentbattlefield,opponentgraveyard,opponenthand,opponentexile):ability$!name(sacrifice permanent) notatarget(*|mybattlefield) sacrifice!$ opponent
text=Whenever a source an opponent controls deals damage to you, that player sacrifices a permanent.
mana={3}{W}
type=Legendary Creature
@@ -62358,7 +62385,8 @@ toughness=1
[card]
name=Mindleech Mass
abilities=trample
auto=@combatdamaged(player) from(this):may target(*[-land]|opponenthand) castcard(normal)
auto=@combatdamagefoeof(player) from(this):may target(*[-land]|opponenthand) castcard(normal)
auto=@combatdamageof(player) from(this):may target(*[-land]|myhand) castcard(normal)
text=Trample -- Whenever Mindleech Mass deals combat damage to a player, you may look at that player's hand. If you do, you may cast a nonland card in it without paying that card's mana cost.
mana={5}{U}{B}{B}
type=Creature
@@ -62399,7 +62427,7 @@ type=Enchantment
[card]
name=Mindscour Dragon
abilities=flying
auto=@combatdamaged(opponent) from(this):deplete:4 target(player)
auto=@combatdamagefoeof(player) from(this):deplete:4 target(player)
text=Flying -- Whenever Mindscour Dragon deals combat damage to an opponent, target player puts the top 4 cards of his or her library into his or her graveyard.
mana={4}{U}{U}
type=Creature
@@ -63057,7 +63085,8 @@ toughness=4
[card]
name=Mistblade Shinobi
autohand={U}{N}:ninjutsu
auto=@combatdamaged(player) from(this):may moveTo(ownerhand) target(creature|opponentBattlefield)
auto=@combatdamagefoeof(player) from(this):may moveTo(ownerhand) target(creature|opponentBattlefield)
auto=@combatdamageof(player) from(this):may moveTo(ownerhand) target(creature|myBattlefield)
text=Ninjutsu {U} ({U}, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.) -- Whenever Mistblade Shinobi deals combat damage to a player, you may return target creature that player controls to its owner's hand.
mana={2}{U}
type=Creature
@@ -64283,7 +64312,8 @@ type=Sorcery
name=Mordant Dragon
abilities=flying
auto={1}{R}:1/0
auto=@combatdamaged(opponent) from(this):may name(same amount of damage to opponent's creature) damage:thatmuch target(creature|opponentbattlefield)
auto=@combatdamagefoeof(player) from(this):may name(same amount of damage to opponent's creature) damage:thatmuch target(creature|opponentbattlefield)
auto=@combatdamageof(player) from(this):may name(same amount of damage to controller creature) damage:thatmuch target(creature|mybattlefield)
text=Flying -- {1}{R}: Mordant Dragon gets +1/+0 until end of turn. -- Whenever Mordant Dragon deals combat damage to a player, you may have it deal that much damage to target creature that player controls.
mana={3}{R}{R}{R}
type=Creature
@@ -66465,7 +66495,8 @@ type=Enchantment
[card]
name=Needle Specter
abilities=flying,wither
auto=@combatdamaged(opponent) from(this):ability$!name(discard) target(<storedthatmuch>*|myhand) reject!$ opponent
auto=@combatdamagefoeof(player) from(this):ability$!name(discard) target(<storedthatmuch>*|myhand) reject!$ opponent
auto=@combatdamageof(player) from(this):ability$!name(discard) target(<storedthatmuch>*|myhand) reject!$ controller
text=Flying -- Wither (This deals damage to creatures in the form of -1/-1 counters.) -- Whenever Needle Specter deals combat damage to a player, that player discards that many cards.
mana={1}{B}{B}
type=Creature
@@ -68951,7 +68982,8 @@ type=Artifact
[/card]
[card]
name=Okiba-Gang Shinobi
auto=@combatdamaged(opponent) from(this):ability$!name(discard 2 cards) target(<2>*|myhand) reject!$ opponent
auto=@combatdamagefoeof(player) from(this):ability$!name(discard 2 cards) target(<2>*|myhand) reject!$ opponent
auto=@combatdamageof(player) from(this):ability$!name(discard 2 cards) target(<2>*|myhand) reject!$ controller
autohand={3}{B}{N}:ninjutsu
text=Ninjutsu {3}{B} ({3}{B}, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.) -- Whenever Okiba-Gang Shinobi deals combat damage to a player, that player discards two cards.
mana={3}{B}{B}
@@ -69158,7 +69190,8 @@ type=Artifact
name=Oona's Blackguard
abilities=flying
auto=@movedto(other rogue|myBattlefield):all(trigger[to]) counter(1/1,1)
auto=@combatdamaged(opponent) from(creature[counter{1/1.1}]|mybattlefield):ability$!name(discard) target(*|myhand) reject!$ opponent
auto=@combatdamagefoeof(player) from(creature[counter{1/1.1}]|mybattlefield):ability$!name(discard) target(*|myhand) reject!$ opponent
auto=@combatdamageof(player) from(creature[counter{1/1.1}]|mybattlefield):ability$!name(discard) target(*|myhand) reject!$ controller
text=Flying -- Each other Rogue creature you control enters the battlefield with an additional +1/+1 counter on it. -- Whenever a creature you control with a +1/+1 counter on it deals combat damage to a player, that player discards a card.
mana={1}{B}
type=Creature
@@ -71952,12 +71985,12 @@ subtype=Golem
power=4
toughness=2
[/card]
##the cantlose on phage only last until the ability checks if she was played from hand enjoy :)
[card]
name=Phage the Untouchable
auto=ifnot casted(this) then wingame opponent
auto=@combatdamaged(creature) from(this):all(trigger[to]) bury
auto=@combatdamaged(player) from(this):winGame controller
auto=@combatdamagefoeof(player) from(this):winGame controller
auto=@combatdamageof(player) from(this):winGame opponent
text=When Phage the Untouchable enters the battlefield, if you didn't cast it from your hand, you lose the game. Whenever Phage deals combat damage to a creature, destroy that creature. It can't be regenerated. -- Whenever Phage deals combat damage to a player, that player loses the game.
mana={3}{B}{B}{B}{B}
type=Legendary Creature
@@ -76184,8 +76217,7 @@ name=Quietus Spike
text=Equipped creature has deathtouch. -- Whenever equipped creature deals combat damage to a player, that player loses half his or her life, rounded up. -- Equip {3}
mana={3}
auto={3}:equip
auto=teach(creature) deathtouch
auto=@combatdamaged(opponent) from(mytgt):life:-halfupopponentlifetotal opponent
auto=teach(creature) transforms((,newability[deathtouch],newability[@combatdamagefoeof(player) from(this):life:-halfupopponentlifetotal opponent],newability[@combatdamageof(player) from(this):life:-halfuplifetotal controller]))
type=Artifact
subtype=Equipment
[/card]
@@ -76982,8 +77014,8 @@ toughness=3
[/card]
[card]
name=Rakdos Ringleader
auto=@combatdamaged(opponent) from(this):discard:1 opponent
auto=@combatdamaged(controller) from(this):discard:1 controller
auto=@combatdamagefoeof(player) from(this):discard:1 opponent
auto=@combatdamageof(player) from(this):discard:1 controller
auto={B}:regenerate
abilities=first strike
text=First strike -- Whenever Rakdos Ringleader deals combat damage to a player, that player discards a card at random. -- {B}: Regenerate Rakdos Ringleader.
@@ -77014,8 +77046,8 @@ type=Artifact
name=Rakdos the Defiler
abilities=flying,trample
auto=@combat(attacking) source(this):choice target(<halfuptype:*[-demon]:mybattlefield>*|mybattlefield) sacrifice
auto=@combatdamaged(opponent) from(this):ability$!name(sacrifice) target(<halfuptype:*[-demon]:opponentbattlefield>*|mybattlefield) sacrifice!$ opponent
auto=@combatdamaged(controller) from(this):ability$!name(sacrifice) target(<halfuptype:*[-demon]:opponentbattlefield>*|mybattlefield) sacrifice!$ controller
auto=@combatdamagefoeof(player) from(this):ability$!name(sacrifice) target(<halfuptype:*[-demon]:opponentbattlefield>*|mybattlefield) sacrifice!$ opponent
auto=@combatdamageof(player) from(this):ability$!name(sacrifice) target(<halfuptype:*[-demon]:opponentbattlefield>*|mybattlefield) sacrifice!$ controller
text=Flying, trample -- Whenever Rakdos the Defiler attacks, sacrifice half the non-Demon permanents you control, rounded up. -- Whenever Rakdos deals combat damage to a player, that player sacrifices half the non-Demon permanents he or she controls, rounded up.
mana={2}{B}{B}{R}{R}
type=Legendary Creature
@@ -77662,7 +77694,8 @@ toughness=4
name=Raven Guild Master
facedown={3}
autofacedown={2}{U}{U}:morph
auto=@combatdamaged(player) from(this):deplete:10 opponent
auto=@combatdamagefoeof(player) from(this):deplete:10 opponent
auto=@combatdamageof(player) from(this):deplete:10 controller
text=Whenever Raven Guild Master deals combat damage to a player, that player exiles the top ten cards of his or her library. -- Morph {2}{U}{U} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
mana={1}{U}{U}
type=Creature
@@ -80526,7 +80559,7 @@ toughness=3
name=Riptide Entrancer
facedown={3}
autofacedown={U}{U}:morph
auto=@combatdamaged(player) from(this):may moveTo(mybattlefield) target(creature|myBattlefield) && sacrifice all(this)
auto=@combatdamagefoeof(player) from(this):may moveTo(mybattlefield) target(creature|opponentBattlefield) && sacrifice all(this)
text=Whenever Riptide Entrancer deals combat damage to a player, you may sacrifice it. If you do, gain control of target creature that player controls. (This effect lasts indefinitely.) -- Morph {U}{U} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
mana={1}{U}{U}
type=Creature
@@ -80543,7 +80576,8 @@ type=Land
[/card]
[card]
name=Riptide Pilferer
auto=@combatdamaged(opponent) from(this):ability$!name(discard) target(*|myhand) reject!$ opponent
auto=@combatdamagefoeof(player) from(this):ability$!name(discard) target(*|myhand) reject!$ opponent
auto=@combatdamageof(player) from(this):ability$!name(discard) target(*|myhand) reject!$ controller
autofacedown={U}:morph
facedown={3}
text=Whenever Riptide Pilferer deals combat damage to a player, that player discards a card. -- Morph {U} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
@@ -81530,7 +81564,8 @@ toughness=1
[card]
name=Rootwater Thief
auto={U}:flying
auto=@combatdamaged(player) from(this):pay({2}) moveto(exile) and!(shuffle)! notatarget(*|opponentlibrary)
auto=@combatdamagefoeof(player) from(this):pay({2}) moveto(exile) and!(shuffle)! notatarget(*|opponentlibrary)
auto=@combatdamageof(player) from(this):pay({2}) moveto(exile) and!(shuffle)! notatarget(*|mylibrary)
text={U}: Rootwater Thief gains flying until end of turn. -- Whenever Rootwater Thief deals combat damage to a player, you may pay {2}. If you do, search that player's library for a card and exile it, then the player shuffles his or her library.
mana={1}{U}
type=Creature
@@ -82321,7 +82356,8 @@ toughness=*
[/card]
[card]
name=Rustmouth Ogre
auto=@combatdamaged(player) from(this):may destroy target(artifact|opponentBattlefield)
auto=@combatdamagefoeof(player) from(this):may destroy target(artifact|opponentBattlefield)
auto=@combatdamageof(player) from(this):may destroy target(artifact|myBattlefield)
text=Whenever Rustmouth Ogre deals combat damage to a player, you may destroy target artifact that player controls.
mana={4}{R}{R}
type=Creature
@@ -84343,7 +84379,8 @@ type=Land
[card]
name=Scion of Darkness
abilities=trample
auto=@combatdamaged(player) from(this):may moveTo(myBattlefield) target(creature|opponentgraveyard)
auto=@combatdamagefoeof(player) from(this):may moveTo(myBattlefield) target(creature|opponentgraveyard)
auto=@combatdamageof(player) from(this):may moveTo(myBattlefield) target(creature|mygraveyard)
autohand=__CYCLING__({3})
text=Trample -- Whenever Scion of Darkness deals combat damage to a player, you may put target creature card from that player's graveyard onto the battlefield under your control. -- Cycling {3} ({3}, Discard this card: Draw a card.)
mana={5}{B}{B}{B}
@@ -84906,7 +84943,8 @@ toughness=2
[card]
name=Screeching Silcaw
abilities=flying
auto=@combatdamaged(player) from(this) restriction{type(artifact|myBattlefield)~morethan~2}:deplete:4 opponent
auto=@combatdamagefoeof(player) from(this) restriction{type(artifact|myBattlefield)~morethan~2}:deplete:4 opponent
auto=@combatdamageof(player) from(this) restriction{type(artifact|myBattlefield)~morethan~2}:deplete:4 controller
text=Flying -- Metalcraft - Whenever Screeching Silcaw deals combat damage to a player, if you control three or more artifacts, that player puts the top four cards of his or her library into his or her graveyard.
mana={1}{U}
type=Creature
@@ -85647,7 +85685,8 @@ toughness=2
[card]
name=Sedraxis Specter
abilities=flying
auto=@combatdamaged(opponent) from(this):ability$!name(discard) target(*|myhand) reject!$ opponent
auto=@combatdamagefoeof(player) from(this):ability$!name(discard) target(*|myhand) reject!$ opponent
auto=@combatdamageof(player) from(this):ability$!name(discard) target(*|myhand) reject!$ controller
autograveyard={1}{B}:moveto(mybattlefield) && transforms((,unearth,haste)) asSorcery forever
text=Flying -- Whenever Sedraxis Specter deals combat damage to a player, that player discards a card. -- Unearth {1}{B} ({1}{B}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)
mana={U}{B}{R}
@@ -87727,8 +87766,9 @@ toughness=0
[card]
name=Shimian Specter
abilities=flying
auto=@combatdamaged(opponent) from(this) restriction{type(*[-land]|opponenthand)~morethan~0}:name(exile a nonland) notatarget(*[-land]|opponenthand) transforms((,newability[all(*[share!name!]|mylibrary) moveto(exile) and!(shuffle)!],newability[all(*[share!name!]|mygraveyard) moveto(exile)],newability[all(*[share!name!]|myhand) moveto(exile)]))
auto=@combatdamaged(opponent) from(this) restriction{type(*[-land]|opponenthand)~lessthan~1}:name(look) notatarget(*|opponenthand) donothing
auto=@combatdamagefoeof(player) from(this) restriction{type(*[-land]|opponenthand)~morethan~0}:name(exile a nonland) notatarget(*[-land]|opponenthand) transforms((,newability[all(*[share!name!]|mylibrary) moveto(exile) and!(shuffle)!],newability[all(*[share!name!]|mygraveyard) moveto(exile)],newability[all(*[share!name!]|myhand) moveto(exile)]))
auto=@combatdamageof(player) from(this) restriction{type(*[-land]|myhand)~morethan~0}:name(exile a nonland) notatarget(*[-land]|myhand) transforms((,newability[all(*[share!name!]|mylibrary) moveto(exile) and!(shuffle)!],newability[all(*[share!name!]|mygraveyard) moveto(exile)],newability[all(*[share!name!]|myhand) moveto(exile)]))
auto=@combatdamagefoeof(player) from(this) restriction{type(*[-land]|opponenthand)~lessthan~1}:name(look) notatarget(*|opponenthand) donothing
text=Flying -- Whenever Shimian Specter deals combat damage to a player, that player reveals his or her hand. You choose a nonland card from it. Search that player's graveyard, hand, and library for all cards with the same name as that card and exile them. Then that player shuffles his or her library.
mana={2}{B}{B}
type=Creature
@@ -87919,7 +87959,8 @@ toughness=2
[card]
name=Shisato, Whispering Hunter
auto=@each my upkeep:target(snake|mybattlefield) sacrifice
auto=@combatdamaged(opponent) from(this):nextphasealter(remove,untap,opponent)
auto=@combatdamagefoeof(player) from(this):nextphasealter(remove,untap,opponent)
auto=@combatdamageof(player) from(this):nextphasealter(remove,untap,controller)
text=At the beginning of your upkeep, sacrifice a Snake. -- Whenever Shisato, Whispering Hunter deals combat damage to a player, that player skips his or her next untap step.
mana={3}{G}
type=Legendary Creature
@@ -88113,7 +88154,8 @@ toughness=1
[card]
name=Shockmaw Dragon
abilities=flying
auto=@combatdamaged(opponent) from(this):all(creature|opponentbattlefield) damage:1
auto=@combatdamagefoeof(player) from(this):all(creature|opponentbattlefield) damage:1
auto=@combatdamageof(player) from(this):all(creature|mybattlefield) damage:1
text=Flying -- Whenever Shockmaw Dragon deals combat damage to a player, it deals 1 damage to each creature that player controls.
mana={4}{R}{R}
type=Creature
@@ -88279,7 +88321,8 @@ toughness=3
[card]
name=Shriekgeist
abilities=flying
auto=@combatdamaged(player) from(this):deplete:2 opponent
auto=@combatdamagefoeof(player) from(this):deplete:2 opponent
auto=@combatdamageof(player) from(this):deplete:2 controller
text=Flying -- Whenever Shriekgeist deals combat damage to a player, that player puts the top two cards of his or her library into his or her graveyard.
mana={1}{U}
type=Creature
@@ -88931,7 +88974,8 @@ toughness=6
[card]
name=Silent Specter
abilities=flying
auto=@combatdamaged(player) from(this):ability$!name(discard 2 cards) target(<2>*|myhand) reject!$ opponent
auto=@combatdamagefoeof(player) from(this):ability$!name(discard 2 cards) target(<2>*|myhand) reject!$ opponent
auto=@combatdamageof(player) from(this):ability$!name(discard 2 cards) target(<2>*|myhand) reject!$ controller
facedown={3}
autofacedown={3}{B}{B}:morph
text=Flying -- Whenever Silent Specter deals combat damage to a player, that player discards two cards. -- Morph {3}{B}{B} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
@@ -88944,7 +88988,8 @@ toughness=4
[card]
name=Silent-Blade Oni
autohand={4}{U}{B}{N}:ninjutsu
auto=@combatdamaged(player) from(this):may target(*[-land]|opponenthand) castcard(normal)
auto=@combatdamagefoeof(player) from(this):may target(*[-land]|opponenthand) castcard(normal)
auto=@combatdamageof(player) from(this):may target(*[-land]|myhand) castcard(normal)
text=Ninjutsu {4}{U}{B} ({4}{U}{B}, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.) -- Whenever Silent-Blade Oni deals combat damage to a player, look at that player's hand. You may cast a nonland card in it without paying that card's mana cost.
mana={3}{U}{U}{B}{B}
type=Creature
@@ -89952,7 +89997,8 @@ toughness=2
name=Skirk Commando
facedown={3}
autofacedown={2}{R}:morph
auto=@combatdamaged(opponent) from(this):may damage:2 target(creature|opponentbattlefield)
auto=@combatdamagefoeof(player) from(this):may damage:2 target(creature|opponentbattlefield)
auto=@combatdamageof(player) from(this):may damage:2 target(creature|mybattlefield)
text=Whenever Skirk Commando deals combat damage to a player, you may have it deal 2 damage to target creature that player controls. -- Morph {2}{R} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
mana={1}{R}{R}
type=Creature
@@ -90298,7 +90344,8 @@ toughness=3
[card]
name=Skullsnatcher
autohand={B}{N}:ninjutsu
auto=@combatdamaged(player) from(this):may target(<upto:2>*|opponentgraveyard) moveTo(exile)
auto=@combatdamagefoeof(player) from(this):may target(<upto:2>*|opponentgraveyard) moveTo(exile)
auto=@combatdamageof(player) from(this):may target(<upto:2>*|mygraveyard) moveTo(exile)
text=Ninjutsu {B} ({B}, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.) -- Whenever Skullsnatcher deals combat damage to a player, exile up to two target cards from that player's graveyard.
mana={1}{B}
type=Creature
@@ -90983,7 +91030,8 @@ type=Sorcery
[/card]
[card]
name=Slavering Nulls
auto=@combatdamaged(opponent) from(this) restriction{type(swamp|mybattlefield)~morethan~0}:may name(opponent discard) ability$!name(discard) target(*|myhand) reject!$ opponent
auto=@combatdamagefoeof(player) from(this) restriction{type(swamp|mybattlefield)~morethan~0}:may name(opponent discard) ability$!name(discard) target(*|myhand) reject!$ opponent
auto=@combatdamageof(player) from(this) restriction{type(swamp|mybattlefield)~morethan~0}:may name(discard) ability$!name(discard) target(*|myhand) reject!$ controller
text=Whenever Slavering Nulls deals combat damage to a player, if you control a Swamp, you may have that player discard a card.
mana={1}{R}
type=Creature
@@ -91050,7 +91098,7 @@ subtype=Aura
name=Sleeper's Robe
target=creature
auto=fear
auto=@combatdamaged(opponent) from(mytgt):may draw:1 controller
auto=@combatdamagefoeof(player) from(mytgt):may draw:1 controller
text=Enchant creature -- Enchanted creature has fear. (It can't be blocked except by artifact creatures and/or black creatures.) -- Whenever enchanted creature deals combat damage to an opponent, you may draw a card.
mana={U}{B}
type=Enchantment
@@ -91683,7 +91731,8 @@ toughness=2
name=Snapping Thragg
facedown={3}
autofacedown={4}{R}{R}:morph
auto=@combatdamaged(opponent) from(this):may damage:3 target(creature|opponentbattlefield)
auto=@combatdamagefoeof(player) from(this):may damage:3 target(creature|opponentbattlefield)
auto=@combatdamageof(player) from(this):may damage:3 target(creature|mybattlefield)
text=Whenever Snapping Thragg deals combat damage to a player, you may have it deal 3 damage to target creature that player controls. -- Morph {4}{R}{R} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
mana={4}{R}
type=Creature
@@ -93117,7 +93166,8 @@ toughness=1
[/card]
[card]
name=Spark Mage
auto=@combatdamaged(player) from(this):may damage:1 target(creature|opponentBattlefield)
auto=@combatdamagefoeof(player) from(this):may damage:1 target(creature|opponentBattlefield)
auto=@combatdamageof(player) from(this):may damage:1 target(creature|myBattlefield)
text=Whenever Spark Mage deals combat damage to a player, you may have Spark Mage deal 1 damage to target creature that player controls.
mana={R}
type=Creature
@@ -98344,7 +98394,7 @@ toughness=1
[/card]
[card]
name=Swarmborn Giant
auto=@combatdamaged(controller):sacrifice all(this)
auto=@combatdamageof(player):sacrifice all(this)
auto=this(cantargetcard(*[-monstrous]) {4}{G}{G}:becomes(monstrous) forever && counter(1/1,2) && transforms((,newAbility[reach])) forever
text=When you're dealt combat damage, sacrifice Swarmborn Giant. -- {3}{G}{G}: Monstrosity 2. (If this creature isn't monstrous, put two +1/+1 counters on it and it becomes monstrous.) -- As long as Swarmborn Giant is monstrous, it has reach.
mana={2}{G}{G}
@@ -98907,8 +98957,8 @@ type=Sorcery
[/card]
[card]
name=Synapse Sliver
auto=@combatdamaged(player) from(sliver|myBattlefield):may draw:1 controller
auto=@combatdamaged(player) from(sliver|opponentBattlefield):draw:1 opponent
auto=@combatdamagefoeof(player) from(sliver):ability$!name(Draw) may draw:1!$ opponent
auto=@combatdamageof(player) from(sliver):ability$!name(Draw) may draw:1!$ controller
text=Whenever a Sliver deals combat damage to a player, its controller may draw a card.
mana={4}{U}
type=Creature
@@ -99015,6 +99065,7 @@ text=Syphon Soul deals 2 damage to each other player. You gain life equal to the
mana={2}{B}
type=Sorcery
[/card]
#workaround szadek.
[card]
name=Szadek, Lord of Secrets
abilities=flying
@@ -102037,7 +102088,8 @@ type=Sorcery
[card]
name=Throat Slitter
autohand={2}{B}{N}:ninjutsu
auto=@combatdamaged(player) from(this):destroy target(creature[-black]|opponentbattlefield)
auto=@combatdamagefoeof(player) from(this):destroy target(creature[-black]|opponentbattlefield)
auto=@combatdamageof(player) from(this):destroy target(creature[-black]|mybattlefield)
text=Ninjutsu {2}{B} ({2}{B}, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.) -- Whenever Throat Slitter deals combat damage to a player, destroy target nonblack creature that player controls.
mana={4}{B}
type=Creature
@@ -105195,7 +105247,8 @@ subtype=Equipment
[card]
name=Trygon Predator
abilities=flying
auto=@combatdamaged(player) from(this):may destroy target(artifact,enchantment|opponentBattlefield)
auto=@combatdamagefoeof(player) from(this):may destroy target(artifact,enchantment|opponentBattlefield)
auto=@combatdamageof(player) from(this):may destroy target(artifact,enchantment|myBattlefield)
text=Flying -- Whenever Trygon Predator deals combat damage to a player, you may destroy target artifact or enchantment that player controls.
mana={1}{G}{U}
type=Creature
@@ -108029,8 +108082,7 @@ toughness=2
[card]
name=Vengeful Pharaoh
abilities=deathtouch
autograveyard=@combatdamaged(controller):moveTo(ownerlibrary)
autograveyard=@combatdamaged(controller):destroy target(creature[attacking])
autograveyard=@combatdamaged(player,planeswalker) from(*|opponentbattlefield):and!(destroy target(creature[attacking]))! moveTo(ownerlibrary)
text=Deathtouch -- Whenever combat damage is dealt to your or a planeswalker you control, if Vengeful Pharaoh is in your graveyard, destroy target attacking creature, then put Vengeful Pharaoh on top of your library.
mana={2}{B}{B}{B}
type=Creature
@@ -110319,7 +110371,8 @@ subtype=Vraska
[/card]
[card]
name=Assassin Token
auto=@combatdamaged(player) from(this):winGame controller
auto=@combatdamagefoeof(player) from(this):winGame controller
auto=@combatdamageof(player) from(this):winGame opponent
type=Creature
subtype=Assassin
power=1
@@ -110578,7 +110631,7 @@ type=Sorcery
[card]
name=Walker of Secret Ways
autohand={1}{U}{N}:ninjutsu
auto=@combatdamaged(player) from(this):name(look at opponents hand) target(*|opponenthand) donothing ueot
auto=@combatdamagefoeof(player) from(this):name(look at opponents hand) target(*|opponenthand) donothing ueot
auto={1}{U}:moveTo(myhand) target(ninja|myBattlefield) myTurnOnly
text=Ninjutsu {1}{U} ({1}{U}, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.) -- Whenever Walker of Secret Ways deals combat damage to a player, look at that player's hand. -- {1}{U}: Return target Ninja you control to its owner's hand. Activate this ability only during your turn.
mana={2}{U}
@@ -114814,7 +114867,8 @@ type=Sorcery
[card]
name=Wrexial, the Risen Deep
abilities=islandwalk,swampwalk
auto=@combatdamaged(player) from(this):may target(*[instant;sorcery]|opponentgraveyard) castcard(normal) and!(transforms((,newability[exiledeath])) forever)!
auto=@combatdamagefoeof(player) from(this):may target(*[instant;sorcery]|opponentgraveyard) castcard(normal) and!(transforms((,newability[exiledeath])) forever)!
auto=@combatdamageof(player) from(this):may target(*[instant;sorcery]|mygraveyard) castcard(normal) and!(transforms((,newability[exiledeath])) forever)!
text=Islandwalk, swampwalk -- Whenever Wrexial, the Risen Deep deals combat damage to a player, you may cast target instant or sorcery card from that player's graveyard without paying its mana cost. If that card would be put into a graveyard this turn, exile it instead.
mana={3}{U}{U}{B}
type=Legendary Creature
@@ -116050,7 +116104,8 @@ toughness=3
[/card]
[card]
name=Zombie Cannibal
auto=@combatdamaged(player) from(this):may moveto(exile) target(*|opponentgraveyard)
auto=@combatdamagefoeof(player) from(this):may moveto(exile) target(*|opponentgraveyard)
auto=@combatdamageof(player) from(this):may moveto(exile) target(*|mygraveyard)
text=Whenever Zombie Cannibal deals combat damage to a player, you may exile target card from that player's graveyard.
mana={B}
type=Creature

View File

@@ -1300,8 +1300,9 @@ public:
bool sourceUntapped;
bool limitOnceATurn;
int triggeredTurn;
TrDamaged(GameObserver* observer, int id, MTGCardInstance * source, TargetChooser * tc, TargetChooser * fromTc = NULL, int type = 0,bool sourceUntapped = false,bool limitOnceATurn = false,bool once = false) :
Trigger(observer, id, source, once, tc), fromTc(fromTc), type(type) , sourceUntapped(sourceUntapped),limitOnceATurn(limitOnceATurn)
bool thiscontroller, thisopponent;
TrDamaged(GameObserver* observer, int id, MTGCardInstance * source, TargetChooser * tc, TargetChooser * fromTc = NULL, int type = 0,bool sourceUntapped = false,bool limitOnceATurn = false,bool once = false, bool thiscontroller = false, bool thisopponent = false) :
Trigger(observer, id, source, once, tc), fromTc(fromTc), type(type) , sourceUntapped(sourceUntapped),limitOnceATurn(limitOnceATurn),thiscontroller(thiscontroller),thisopponent(thisopponent)
{
triggeredTurn = -1;
}
@@ -1318,6 +1319,16 @@ public:
if (fromTc && !fromTc->canTarget(e->damage->source)) return 0;
if (type == 1 && e->damage->typeOfDamage != Damage::DAMAGE_COMBAT) return 0;
if (type == 2 && e->damage->typeOfDamage == Damage::DAMAGE_COMBAT) return 0;
if (e->damage->target->type_as_damageable == Damageable::DAMAGEABLE_PLAYER)
{
Player * p = (Player *) e->damage->target;
if(thiscontroller)
if(p != source->controller())
return 0;
if(thisopponent)
if(p == source->controller())
return 0;
}
e->damage->target->thatmuch = e->damage->damage;
e->damage->source->thatmuch = e->damage->damage;
this->source->thatmuch = e->damage->damage;

View File

@@ -850,21 +850,63 @@ TriggeredAbility * AbilityFactory::parseTrigger(string s, string, int id, Spell
if (TargetChooser * tc = parseSimpleTC(s, "cycled", card))
return NEW TrCardDiscarded(observer, id, card, tc,once,true);
//Card Damaging non combat
//Card Damaging non combat current controller
if (TargetChooser * tc = parseSimpleTC(s, "noncombatdamageof", card))
{
TargetChooser *fromTc = parseSimpleTC(s, "from", card);
return NEW TrDamaged(observer, id, card, tc, fromTc, 2,false,false,once,true,false);
}
//Card Damaging non combat current opponent
if (TargetChooser * tc = parseSimpleTC(s, "noncombatdamagefoeof", card))
{
TargetChooser *fromTc = parseSimpleTC(s, "from", card);
return NEW TrDamaged(observer, id, card, tc, fromTc, 2,false,false,once,false,true);
}
//Card Damaging non combat static
if (TargetChooser * tc = parseSimpleTC(s, "noncombatdamaged", card))
{
TargetChooser *fromTc = parseSimpleTC(s, "from", card);
return NEW TrDamaged(observer, id, card, tc, fromTc, 2,once);
}
//Card Damaging combat
//Card Damaging combat current controller
if (TargetChooser * tc = parseSimpleTC(s, "combatdamageof", card))
{
TargetChooser *fromTc = parseSimpleTC(s, "from", card);
return NEW TrDamaged(observer, id, card, tc, fromTc, 1,sourceUntapped,limitOnceATurn,once,true,false);
}
//Card Damaging combat current opponent
if (TargetChooser * tc = parseSimpleTC(s, "combatdamagefoeof", card))
{
TargetChooser *fromTc = parseSimpleTC(s, "from", card);
return NEW TrDamaged(observer, id, card, tc, fromTc, 1,sourceUntapped,limitOnceATurn,once,false,true);
}
//Card Damaging combat static
if (TargetChooser * tc = parseSimpleTC(s, "combatdamaged", card))
{
TargetChooser *fromTc = parseSimpleTC(s, "from", card);
return NEW TrDamaged(observer, id, card, tc, fromTc, 1,sourceUntapped,limitOnceATurn,once);
}
//Card Damaging
//Card Damaging current controller
if (TargetChooser * tc = parseSimpleTC(s, "damageof", card))
{
TargetChooser *fromTc = parseSimpleTC(s, "from", card);
return NEW TrDamaged(observer, id, card, tc, fromTc, 0,sourceUntapped,limitOnceATurn,once,true,false);
}
//Card Damaging current opponent
if (TargetChooser * tc = parseSimpleTC(s, "damagefoeof", card))
{
TargetChooser *fromTc = parseSimpleTC(s, "from", card);
return NEW TrDamaged(observer, id, card, tc, fromTc, 0,sourceUntapped,limitOnceATurn,once,false,true);
}
//Card Damaging static
if (TargetChooser * tc = parseSimpleTC(s, "damaged", card))
{
TargetChooser *fromTc = parseSimpleTC(s, "from", card);