Jeck - Trophy room added, triangle is now dedicated alt-render toggle. Hopefully I'm not forgetting anything...
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@@ -392,6 +392,8 @@ void GameStateMenu::Update(float dt)
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}
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if (mGuiController)
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mGuiController->Update(dt);
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if(mEngine->GetButtonState(PSP_CTRL_RTRIGGER)) //Hook for GameStateAward state
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mParent->SetNextState(GAME_STATE_AWARDS);
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break;
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case MENU_STATE_MAJOR_SUBMENU :
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subMenuController->Update(dt);
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@@ -505,16 +507,27 @@ void GameStateMenu::Render()
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mFont->SetScale(DEFAULT_MAIN_FONT_SCALE);
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mFont->SetColor(ARGB(128,255,255,255));
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mFont->DrawString(GAME_VERSION, SCREEN_WIDTH-10,5,JGETEXT_RIGHT);
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mFont->DrawString(GAME_VERSION, SCREEN_WIDTH-74,5,JGETEXT_RIGHT);
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mFont->DrawString(nbcardsStr,10, 5);
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mFont->SetScale(1.f);
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mFont->SetColor(ARGB(255,255,255,255));
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renderer->FillRoundRect(SCREEN_WIDTH/2 - 100,SCREEN_HEIGHT-20, 191,6,5,ARGB(100,10,5,0));
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renderer->FillRoundRect(SCREEN_WIDTH/2 - 100,SCREEN_HEIGHT, 191,6,5,ARGB(100,10,5,0));
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scroller->Render();
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renderer->RenderQuad(mBg, SCREEN_WIDTH/2, 50);
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if(mBg)
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renderer->RenderQuad(mBg,SCREEN_WIDTH/2,50);
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JQuad * jq = resources.RetrieveTempQuad("button_trophy.png");
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if(jq){
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int alp = 255;
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if(options.newAward())
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alp = (int) (sin(timeIndex) * 255);
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jq->SetColor(ARGB(abs(alp),255,255,255));
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renderer->RenderQuad(jq, SCREEN_WIDTH-64, 0);
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}
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}
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if (subMenuController){
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subMenuController->Render();
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