Jeck - Trophy room added, triangle is now dedicated alt-render toggle. Hopefully I'm not forgetting anything...
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@@ -15,6 +15,7 @@
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#include "../include/GameStateDuel.h"
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#include "../include/GameStateOptions.h"
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#include "../include/GameStateShop.h"
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#include "../include/GameStateAwards.h"
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#include "../include/DeckStats.h"
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#include "../include/Translate.h"
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@@ -41,7 +42,7 @@ GameApp::GameApp(): JApp()
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#endif
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mScreenShotCount = 0;
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for (int i=0; i < MAX_STATE ; i++)
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for (int i=0; i < GAME_STATE_MAX ; i++)
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mGameStates[i] = NULL;
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mShowDebugInfo = false;
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@@ -174,6 +175,9 @@ void GameApp::Create()
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mGameStates[GAME_STATE_OPTIONS] = NEW GameStateOptions(this);
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mGameStates[GAME_STATE_OPTIONS]->Create();
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mGameStates[GAME_STATE_AWARDS] = NEW GameStateAwards(this);
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mGameStates[GAME_STATE_AWARDS]->Create();
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mCurrentState = NULL;
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mNextState = mGameStates[GAME_STATE_MENU];
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@@ -194,7 +198,7 @@ void GameApp::LoadGameStates()
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void GameApp::Destroy()
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{
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LOG("==Destroying GameApp==");
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for (int i=GAME_STATE_MENU;i<=MAX_STATE-1;i++)
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for (int i=GAME_STATE_MENU;i<=GAME_STATE_MAX-1;i++)
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{
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if (mGameStates[i]){
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mGameStates[i]->Destroy();
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