Jeck - Trophy room added, triangle is now dedicated alt-render toggle. Hopefully I'm not forgetting anything...
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@@ -78,32 +78,38 @@ void Credits::compute(Player * _p1, Player * _p2, GameApp * _app){
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bonus.push_back(b);
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}
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GameOptionAward * goa = NULL;
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if (unlocked == -1){
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unlocked = isDifficultyUnlocked();
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if (unlocked){
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unlockedTex = resources.RetrieveTexture("unlocked.png");
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unlockedQuad = resources.RetrieveQuad("unlocked.png", 2, 2, 396, 96);
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options[Options::DIFFICULTY_MODE_UNLOCKED] = GameOption(1);
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goa = (GameOptionAward*) &options[Options::DIFFICULTY_MODE_UNLOCKED];
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goa->giveAward();
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options.save();
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} else if ((unlocked = isMomirUnlocked())) {
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unlockedTex = resources.RetrieveTexture("momir_unlocked.png");
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unlockedQuad = resources.RetrieveQuad("momir_unlocked.png", 2, 2, 396, 96);
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options[Options::MOMIR_MODE_UNLOCKED] = GameOption(1);
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goa = (GameOptionAward*) &options[Options::MOMIR_MODE_UNLOCKED];
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goa->giveAward();
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options.save();
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} else if ((unlocked = isEvilTwinUnlocked())) {
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unlockedTex = resources.RetrieveTexture("eviltwin_unlocked.png");
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unlockedQuad = resources.RetrieveQuad("eviltwin_unlocked.png", 2, 2, 396, 96);
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options[Options::EVILTWIN_MODE_UNLOCKED] = GameOption(1);
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goa = (GameOptionAward*) &options[Options::EVILTWIN_MODE_UNLOCKED];
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goa->giveAward();
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options.save();
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}else if((unlocked = isRandomDeckUnlocked())) {
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unlockedTex = resources.RetrieveTexture("randomdeck_unlocked.png");
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unlockedQuad = resources.RetrieveQuad("randomdeck_unlocked.png", 2, 2, 396, 96);
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options[Options::RANDOMDECK_MODE_UNLOCKED] = GameOption(1);
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goa = (GameOptionAward*) &options[Options::RANDOMDECK_MODE_UNLOCKED];
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goa->giveAward();
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options.save();
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}else if((unlocked = unlockRandomSet())) {
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unlockedTex = resources.RetrieveTexture("set_unlocked.png");
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unlockedQuad = resources.RetrieveQuad("set_unlocked.png", 2, 2, 396, 96);
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options[Options::optionSet(unlocked - 1)] = GameOption(1);
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goa = (GameOptionAward*) &options[Options::optionSet(unlocked - 1)];
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goa->giveAward();
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options.save();
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MTGSetInfo * si = setlist.getInfo(unlocked - 1);
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if(si) unlockedString = si->getName(); //Show the set's pretty name for unlocks.
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