Jeck - Trophy room added, triangle is now dedicated alt-render toggle. Hopefully I'm not forgetting anything...
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@@ -10,7 +10,6 @@
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using std::string;
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#define MAX_OPTION_TABS 5
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#define MAX_OPTION_ITEMS 20
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#define MAX_ONSCREEN_OPTIONS 8
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#define OPTION_CENTER 4
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@@ -130,6 +129,67 @@ protected:
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int id;
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};
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class WDataSource{
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public:
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WDataSource() {};
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virtual JQuad * getImage() {return NULL;};
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virtual MTGCard * getCard() {return NULL;};
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virtual bool thisCard(int mtgid) {return false;};
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virtual int getPos() {return -1;};
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virtual bool setPos(int pos) {return false;};
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virtual bool next() {return false;};
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virtual bool prev() {return false;};
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};
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class WSrcImage: public WDataSource{
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public:
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virtual JQuad * getImage();
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WSrcImage(string s);
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private:
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string filename;
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};
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class WSrcMTGSet: public WDataSource{
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public:
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WSrcMTGSet(int setid);
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virtual JQuad * getImage();
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virtual MTGCard * getCard();
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virtual bool thisCard(int mtgid);
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virtual bool next();
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virtual bool prev();
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virtual int getPos() {return currentCard;};
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virtual bool setPos(int pos);
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protected:
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vector<MTGCard*> cards;
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int currentCard;
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};
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class WGuiImage: public WGuiItem{
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public:
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WGuiImage(WDataSource * wds, float _w = 0, float _h = 0, int _margin = 0);
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virtual bool Selectable() {return false;};
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virtual void Render();
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virtual float getHeight();
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virtual void imageScale(float _w, float _h);
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protected:
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int margin;
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float imgW, imgH;
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WDataSource * source;
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};
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class WGuiCardImage: public WGuiImage{
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public:
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WGuiCardImage(WDataSource * wds, int _offset=0);
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virtual void Render();
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protected:
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int offset;
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};
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//This is our base class for decorators. It wraps everything about WGuiBase.
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class WGuiDeco: public WGuiBase{
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public:
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@@ -174,10 +234,24 @@ protected:
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WGuiBase * it;
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};
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class WGuiAward: public WGuiItem{
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public:
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WGuiAward(int _id, string name, string _text);
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virtual ~WGuiAward();
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virtual void Render();
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virtual bool Selectable() {return Visible();};
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virtual bool Visible();
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virtual int getId() {return id;};
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virtual void Overlay();
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protected:
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int id;
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string text;
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};
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class WGuiSplit: public WGuiItem{
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public:
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WGuiSplit(WGuiBase* _left,WGuiBase* _right);
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~WGuiSplit();
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virtual ~WGuiSplit();
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virtual void Reload();
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virtual void Overlay();
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@@ -206,7 +280,7 @@ public:
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class WDecoConfirm: public WGuiDeco{
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public:
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WDecoConfirm(JGuiListener * _listener, WGuiBase * it);
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~WDecoConfirm();
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virtual ~WDecoConfirm();
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virtual bool isModal();
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virtual void setData();
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@@ -261,13 +335,6 @@ protected:
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JGuiListener * mListener;
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};
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class WGuiText:public WGuiItem {
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public:
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WGuiText(string _displayValue): WGuiItem(_displayValue) {};
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virtual bool Selectable() {return false;};
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virtual void Render();
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};
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class WGuiHeader:public WGuiItem{
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public:
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WGuiHeader(string _displayValue): WGuiItem(_displayValue) {};
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@@ -277,41 +344,7 @@ class WGuiHeader:public WGuiItem{
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};
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class WGuiList: public WGuiItem{
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public:
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WGuiList(string name);
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~WGuiList();
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string failMsg;
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int nbitems;
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int current;
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virtual bool hasFocus() {return mFocus;};
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virtual void setFocus(bool bFocus) {mFocus = bFocus;};
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virtual bool Leaving(u32 key);
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virtual void Entering(u32 key);
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virtual void Render();
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virtual void confirmChange(bool confirmed);
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virtual void renderBack(WGuiBase * it);
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virtual void Reload();
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virtual void ButtonPressed(int controllerId, int controlId);
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virtual void Update(float dt);
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virtual void setData();
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virtual bool isModal();
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virtual void setModal(bool val);
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void Add(WGuiBase * item);
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WGuiBase * Current();
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void nextOption();
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void prevOption();
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WGuiBase * operator[](int);
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protected:
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bool mFocus;
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WGuiBase * listItems[MAX_OPTION_ITEMS];
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};
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class WGuiMenu{
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class WGuiMenu: public WGuiItem{
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public:
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virtual ~WGuiMenu();
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@@ -323,16 +356,49 @@ public:
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virtual void ButtonPressed(int controllerId, int controlId);
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virtual void Add(WGuiBase* item); //Remember, does not set X & Y of items automatically.
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virtual void confirmChange(bool confirmed);
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virtual bool Leaving(u32 key);
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virtual void Entering(u32 key);
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virtual void renderBack(WGuiBase * it);
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WGuiBase * Current();
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void nextItem();
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void prevItem();
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virtual void nextItem();
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virtual void prevItem();
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virtual bool isModal();
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virtual void setModal(bool val);
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void setData();
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protected:
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u32 buttonNext, buttonPrev;
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vector<WGuiBase*> items;
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int currentItem;
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u32 held;
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float duration;
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};
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class WGuiFlow: public WGuiMenu{
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public:
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WGuiFlow();
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};
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class WGuiList: public WGuiMenu{
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public:
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WGuiList(string name, WDataSource * syncme = NULL);
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string failMsg;
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virtual void Render();
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virtual void confirmChange(bool confirmed);
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virtual void ButtonPressed(int controllerId, int controlId);
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virtual void setData();
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virtual void nextItem();
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virtual void prevItem();
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WGuiBase * operator[](int);
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protected:
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WDataSource * sync;
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bool mFocus;
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};
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class WGuiTabMenu: public WGuiMenu {
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