Jeck - Trophy room added, triangle is now dedicated alt-render toggle. Hopefully I'm not forgetting anything...
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@@ -6,6 +6,7 @@
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using std::map;
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using std::string;
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#include <JGE.h>
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#include <time.h>
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#include "../include/SimplePad.h"
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#include "../include/GameApp.h"
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@@ -23,14 +24,10 @@ public:
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enum {
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//Global settings
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ACTIVE_PROFILE,
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DIFFICULTY_MODE_UNLOCKED,
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MOMIR_MODE_UNLOCKED,
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EVILTWIN_MODE_UNLOCKED,
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RANDOMDECK_MODE_UNLOCKED,
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LANG,
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LAST_GLOBAL = LANG, //This must be the value above, to keep ordering.
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//Values /must/ match ordering in optionNames, or everything loads wrong.
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//Profile settings
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//Profile settings
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ACTIVE_THEME,
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ACTIVE_MODE,
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MUSICVOLUME,
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@@ -62,6 +59,11 @@ public:
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INTERRUPT_ENDTURN,
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INTERRUPT_CLEANUP,
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INTERRUPT_AFTEREND,
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BEGIN_AWARDS, //Options after this use the GameOptionAward struct, which includes a timestamp.
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DIFFICULTY_MODE_UNLOCKED = BEGIN_AWARDS,
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MOMIR_MODE_UNLOCKED,
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EVILTWIN_MODE_UNLOCKED,
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RANDOMDECK_MODE_UNLOCKED,
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LAST_NAMED, //Any option after this does not look up in optionNames.
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SET_UNLOCKS = LAST_NAMED + 1, //For sets.
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};
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@@ -109,6 +111,19 @@ public:
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EnumDefinition * def;
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};
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class GameOptionAward: public GameOption {
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public:
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virtual string menuStr();
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virtual bool write(std::ofstream * file, string name);
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virtual bool read(string input);
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virtual bool giveAward(); //Returns false if already awarded
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virtual bool isViewed() {return viewed;};
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virtual void setViewed(bool v = true) {viewed = v;};
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private:
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time_t achieved; //When was it awarded?
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bool viewed; //Flag it as "New!" or not.
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};
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class OptionVolume: public EnumDefinition{
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public:
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enum { MUTE = 0, MAX = 100 };
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@@ -181,6 +196,7 @@ public:
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void keypadUpdate(float dt) {if(keypad) keypad->Update(dt);};
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void keypadRender() {if(keypad) keypad->Render();};
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bool newAward();
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//These return a filepath accurate to the current mode/profile/theme, and can
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//optionally fallback to a file within a certain directory.
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