Added several ifdef PSP for different resolution image to merge the graphics folders.
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@@ -1041,12 +1041,20 @@ void GameStateDuel::Render()
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JRenderer * r = JRenderer::GetInstance();
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r->ClearScreen(ARGB(0,0,0,0));
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#if defined (PSP)
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JTexture * wpTex = WResourceManager::Instance()->RetrieveTexture("pspbgdeckeditor.jpg");
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if (wpTex)
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{
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JQuadPtr wpQuad = WResourceManager::Instance()->RetrieveTempQuad("pspbgdeckeditor.jpg");
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JRenderer::GetInstance()->RenderQuad(wpQuad.get(), 0, 0, 0, SCREEN_WIDTH_F / wpQuad->mWidth, SCREEN_HEIGHT_F / wpQuad->mHeight);
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}
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#else
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JTexture * wpTex = WResourceManager::Instance()->RetrieveTexture("bgdeckeditor.jpg");
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if (wpTex)
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{
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JQuadPtr wpQuad = WResourceManager::Instance()->RetrieveTempQuad("bgdeckeditor.jpg");
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JRenderer::GetInstance()->RenderQuad(wpQuad.get(), 0, 0, 0, SCREEN_WIDTH_F / wpQuad->mWidth, SCREEN_HEIGHT_F / wpQuad->mHeight);
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}
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#endif
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//render the game until someone did win the game (otherwise it crashes sometimes under linux)
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if (game && !game->didWin())
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