Added several ifdef PSP for different resolution image to merge the graphics folders.

This commit is contained in:
valfieri
2019-09-11 18:39:42 +02:00
parent ba918b27ee
commit 6fd6f9061c
13 changed files with 105 additions and 5 deletions

View File

@@ -1041,12 +1041,20 @@ void GameStateDuel::Render()
JRenderer * r = JRenderer::GetInstance();
r->ClearScreen(ARGB(0,0,0,0));
#if defined (PSP)
JTexture * wpTex = WResourceManager::Instance()->RetrieveTexture("pspbgdeckeditor.jpg");
if (wpTex)
{
JQuadPtr wpQuad = WResourceManager::Instance()->RetrieveTempQuad("pspbgdeckeditor.jpg");
JRenderer::GetInstance()->RenderQuad(wpQuad.get(), 0, 0, 0, SCREEN_WIDTH_F / wpQuad->mWidth, SCREEN_HEIGHT_F / wpQuad->mHeight);
}
#else
JTexture * wpTex = WResourceManager::Instance()->RetrieveTexture("bgdeckeditor.jpg");
if (wpTex)
{
JQuadPtr wpQuad = WResourceManager::Instance()->RetrieveTempQuad("bgdeckeditor.jpg");
JRenderer::GetInstance()->RenderQuad(wpQuad.get(), 0, 0, 0, SCREEN_WIDTH_F / wpQuad->mWidth, SCREEN_HEIGHT_F / wpQuad->mHeight);
}
#endif
//render the game until someone did win the game (otherwise it crashes sometimes under linux)
if (game && !game->didWin())