Added several ifdef PSP for different resolution image to merge the graphics folders.
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@@ -150,7 +150,12 @@ void GameStateAwards::Render()
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JRenderer * r = JRenderer::GetInstance();
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r->ClearScreen(ARGB(0,0,0,0));
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#if defined (PSP)
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JQuadPtr background = WResourceManager::Instance()->RetrieveTempQuad("pspawardback.jpg", TEXTURE_SUB_5551);
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#else
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JQuadPtr background = WResourceManager::Instance()->RetrieveTempQuad("awardback.jpg", TEXTURE_SUB_5551);
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#endif
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if (background.get())
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r->RenderQuad(background.get(), 0, 0, 0, SCREEN_WIDTH_F / background->mWidth, SCREEN_HEIGHT_F / background->mHeight);
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