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@@ -3869,15 +3869,15 @@ public:
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list<int> oldtypes;
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bool remove;
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string menu;
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int newpower;
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string newpower;
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bool newpowerfound;
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int oldpower;
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int newtoughness;
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string newtoughness;
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bool newtoughnessfound;
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int oldtoughness;
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ATransformer(int id, MTGCardInstance * source, MTGCardInstance * target, string stypes, string sabilities,int newpower,bool newpowerfound,int newtoughness,bool newtoughnessfound);
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ATransformer(int id, MTGCardInstance * source, MTGCardInstance * target, string stypes, string sabilities,string newpower,bool newpowerfound,string newtoughness,bool newtoughnessfound);
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int addToGame();
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int destroy();
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const char * getMenuText();
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@@ -3893,15 +3893,15 @@ public:
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list<int> types;
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list<int> colors;
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string menu;
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int newpower;
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string newpower;
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bool newpowerfound;
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int oldpower;
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int newtoughness;
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string newtoughness;
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bool newtoughnessfound;
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int oldtoughness;
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bool remove;
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AForeverTransformer(int id, MTGCardInstance * source, MTGCardInstance * target, string stypes, string sabilities,int newpower,bool newpowerfound,int newtoughness,bool newtoughnessfound);
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AForeverTransformer(int id, MTGCardInstance * source, MTGCardInstance * target, string stypes, string sabilities,string newpower,bool newpowerfound,string newtoughness,bool newtoughnessfound);
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int addToGame();
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const char * getMenuText();
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AForeverTransformer * clone() const;
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@@ -3913,12 +3913,12 @@ class ATransformerUEOT: public InstantAbility
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{
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public:
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ATransformer * ability;
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int newpower;
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string newpower;
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bool newpowerfound;
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int newtoughness;
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string newtoughness;
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bool newtoughnessfound;
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ATransformerUEOT(int id, MTGCardInstance * source, MTGCardInstance * target, string types, string abilities,int newpower,bool newpowerfound,int newtoughness,bool newtoughnessfound);
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ATransformerUEOT(int id, MTGCardInstance * source, MTGCardInstance * target, string types, string abilities,string newpower,bool newpowerfound,string newtoughness,bool newtoughnessfound);
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int resolve();
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const char * getMenuText();
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ATransformerUEOT * clone() const;
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@@ -3930,12 +3930,12 @@ class ATransformerFOREVER: public InstantAbility
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{
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public:
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AForeverTransformer * ability;
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int newpower;
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string newpower;
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bool newpowerfound;
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int newtoughness;
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string newtoughness;
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bool newtoughnessfound;
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ATransformerFOREVER(int id, MTGCardInstance * source, MTGCardInstance * target, string types, string abilities,int newpower = 0,bool newpowerfound = false,int newtoughness = 0,bool newtoughnessfound = false);
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ATransformerFOREVER(int id, MTGCardInstance * source, MTGCardInstance * target, string types, string abilities,string newpower = "",bool newpowerfound = false,string newtoughness = "",bool newtoughnessfound = false);
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int resolve();
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const char * getMenuText();
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ATransformerFOREVER * clone() const;
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