name=world slayer
auto=@damaged(player) from(mytgt[attacking]):destroy all(other *|battlefield) ====> @combatdamaged(opponent) from(mytgt): i added this trigger ages ago :) name=Talon of Pain auto=@damaged(opponent) from(other *|battlefield,mystack):counter(0/0,1,charge) ====> name=Talon of Pain auto=@damaged(opponent) from(other *|mystack):counter(0/0,1,charge) auto=@damaged(opponent) from(other *|mybattlefield):counter(0/0,1,charge)
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@@ -55874,7 +55874,8 @@ toughness=3
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[/card]
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[card]
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name=Talon of Pain
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auto=@damaged(opponent) from(other *|mybattlefield,mystack):counter(0/0,1,charge)
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auto=@damaged(opponent) from(other *|mystack):counter(0/0,1,charge)
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auto=@damaged(opponent) from(other *|mybattlefield):counter(0/0,1,charge)
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auto={1}{C(0/0,-1,charge)}{T}:name(remove 1 counter) && damage:1 target(creature,player)
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auto={2}{C(0/0,-2,charge)}{T}:name(remove 2 counters) && damage:2 target(creature,player)
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auto={3}{C(0/0,-3,charge)}{T}:name(remove 3 counters) && damage:3 target(creature,player)
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@@ -64679,7 +64680,7 @@ toughness=2
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[/card]
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[card]
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name=Worldslayer
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auto=@damaged(player) from(mytgt[attacking]):destroy all(other *|battlefield)
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auto=@combatdamaged(opponent) from(mytgt):destroy all(other *|battlefield)
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auto={5}:equip
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mana={5}
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text=Whenever equipped creature deals combat damage to a player, destroy all permanents other than Worldslayer. -- Equip {5} ({5}: Attach to target creature you control. Equip only as a sorcery. This card enters the battlefield unattached and stays on the battlefield if the creature leaves.)
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