-fix issue mentioned at http://wololo.net/forum/viewtopic.php?f=4&t=371&p=6296#p6296 . I touched a very sensitive area of the code so please let me know if something goes wrong with this revision with spells or abilities that involve targets and/or sacrifice
This commit is contained in:
wagic.the.homebrew@gmail.com
2009-10-24 14:15:08 +00:00
parent 97043870ed
commit 6f1772e938
7 changed files with 26 additions and 20 deletions

View File

@@ -285,9 +285,9 @@ void GameObserver::stateEffects()
card->afterDamage();
//Remove auras that don't have a valid target anymore
if (card->target && !isInPlay(card->target)){
players[i]->game->putInGraveyard(card);
}
if (card->target && !isInPlay(card->target)){
players[i]->game->putInGraveyard(card);
}
}
}
for (int i =0; i < 2; i++)