Erwan - cache fixes - Code review highly appreciated, please criticize my code!
- fix issue 65 (quads when no image load slowly in shop/deck editor) - Possibly fix issue 92, please let me know if it reproduces - Fix issue 97 (Deck editor: weird behavior of deck display) - Fix issue 39 - please verify - Issue 56 can probably be closed as well - Fix issue 86
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@@ -250,19 +250,11 @@ void GameApp::Update()
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mCurrentState->End();
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mCurrentState = mNextState;
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//Automate cache resizing.
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for(int x=0;x<MAX_STATE;x++){
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if(mNextState == mGameStates[x]){
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resources.CacheForState(x);
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break;
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}
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}
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#if defined (WIN32) || defined (LINUX)
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#else
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/*
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/*
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int maxLinear = ramAvailableLineareMax();
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int ram = ramAvailable();
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char buf[512];
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