Erwan - cache fixes - Code review highly appreciated, please criticize my code!

- fix issue 65 (quads when no image  load slowly in shop/deck editor)
- Possibly fix issue 92, please let me know if it reproduces
- Fix issue 97 (Deck editor: weird behavior of deck display)
- Fix issue 39 - please verify
- Issue 56 can probably be closed as well
- Fix issue 86
This commit is contained in:
wagic.the.homebrew@gmail.com
2009-10-13 14:16:30 +00:00
parent 90a29437d2
commit 6f159fb39c
25 changed files with 231 additions and 432 deletions

View File

@@ -250,19 +250,11 @@ void GameApp::Update()
mCurrentState->End();
mCurrentState = mNextState;
//Automate cache resizing.
for(int x=0;x<MAX_STATE;x++){
if(mNextState == mGameStates[x]){
resources.CacheForState(x);
break;
}
}
#if defined (WIN32) || defined (LINUX)
#else
/*
/*
int maxLinear = ramAvailableLineareMax();
int ram = ramAvailable();
char buf[512];