Erwan
- Fixed a bug with Composite golem (and summoning sickness for Mana abilities in general) - Improved test suite speed
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@@ -1,5 +1,6 @@
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#include "../include/TestSuiteAI.h"
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#include "../include/config.h"
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#include "../include/MTGAbility.h"
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#include <string>
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using std::string;
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@@ -45,7 +46,7 @@ int TestSuiteAI::Act(float dt){
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GameObserver * g = GameObserver::GetInstance();
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g->gameOver = NULL; // Prevent draw rule from losing the game
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timer+= dt;
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if (timer < suite->timerLimit) return 1;
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if (AManaProducer::currentlyTapping || timer < suite->timerLimit) return 1;
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timer = 0;
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string action = suite->getNextAction();
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@@ -212,7 +213,7 @@ void TestSuite::initGame(){
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if (!timerLimit){
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timerLimit = 0.3;
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}else{
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timerLimit = 0.26;
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timerLimit = 0.1;
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}
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//Put the GameObserver in the initial state
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GameObserver * g = GameObserver::GetInstance();
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@@ -237,7 +238,7 @@ void TestSuite::initGame(){
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Spell * spell = NEW Spell(card);
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p->game->putInZone(card, p->game->hand, p->game->stack);
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spell->resolve();
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card->summoningSickness = 0;
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if (!summoningSickness) card->summoningSickness = 0;
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delete spell;
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}else{
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if (!p->game->library->hasCard(card)){
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@@ -358,6 +359,7 @@ TestSuite::TestSuite(const char * filename){
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}
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int TestSuite::loadNext(){
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summoningSickness = 0;
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if (!nbfiles) return 0;
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if (currentfile >= nbfiles) return 0;
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load(files[currentfile].c_str());
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@@ -430,6 +432,10 @@ void TestSuite::load(const char * _filename){
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if (s[s.size()-1] == '\r') s.erase(s.size()-1); //Handle DOS files
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if (s[0] == '#') continue;
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std::transform( s.begin(), s.end(), s.begin(),::tolower );
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if (s.compare("summoningsickness") == 0) {
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summoningSickness = 1;
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continue;
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}
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switch(state){
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case -1:
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if (s.compare("[init]") == 0) state++;
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