Added mana production statistics to the deck viewer.
Two new screens (5,6): 5.) Counts of manasources per color and type. - Basic lands - Non basic lands - Other source 6.) Focusing on mana produced by lands only, displaying amounts of each mana potentialy produced graphically, along with percentages - to be easily compared with following screen (detailing mana cost per colors)
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@@ -202,8 +202,8 @@ class AbilityFactory{
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int countCards(TargetChooser * tc, Player * player = NULL, int option = 0);
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int parsePowerToughness(string s, int *power, int *toughness);
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TriggeredAbility * parseTrigger(string s, int id, Spell * spell, MTGCardInstance *card, Targetable * target);
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MTGAbility * parseMagicLine(string s, int id, Spell * spell, MTGCardInstance *card, int activated = 0, int forceUEOT = 0);
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public:
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MTGAbility * parseMagicLine(string s, int id, Spell * spell, MTGCardInstance *card, int activated = 0, int forceUEOT = 0);
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int abilityEfficiency(MTGAbility * a, Player * p, int mode = MODE_ABILITY);
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int magicText(int id, Spell * spell, MTGCardInstance * card = NULL, int mode = MODE_PUTINTOPLAY);
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static int computeX(Spell * spell, MTGCardInstance * card);
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