OK quad and COMBATTOUGHNESS for attackers/blockers

support doubled res for OK quad, AI should consider toughness as power
if it has COMBATTOUGHNESS ability
This commit is contained in:
Anthony Calosa
2016-07-22 15:38:38 +08:00
parent b6b3898536
commit 6d72753216
4 changed files with 15 additions and 10 deletions

View File

@@ -234,10 +234,13 @@ JQuadPtr ResourceManagerImpl::RetrieveCard(MTGCard * card, int style, int submod
submode = submode | TEXTURE_SUB_CARD;
static std::ostringstream filename;
filename.str("");
filename << setlist[card->setId] << "/" << card->getImageName();
//static std::ostringstream filename;
//filename.str("");
string filename;
//filename << setlist[card->setId] << "/" << card->getImageName();
filename.append(setlist[card->setId]);
filename.append("/");
filename.append(card->getImageName());
int id = card->getMTGId();
//Aliases.
@@ -247,7 +250,7 @@ JQuadPtr ResourceManagerImpl::RetrieveCard(MTGCard * card, int style, int submod
style = RETRIEVE_NORMAL;
}
JQuadPtr jq = RetrieveQuad(filename.str(), 0, 0, 0, 0, "", style, submode | TEXTURE_SUB_5551, id);
JQuadPtr jq = RetrieveQuad(filename, 0, 0, 0, 0, "", style, submode | TEXTURE_SUB_5551, id);
lastError = textureWCache.mError;
if (jq)