OK quad and COMBATTOUGHNESS for attackers/blockers
support doubled res for OK quad, AI should consider toughness as power if it has COMBATTOUGHNESS ability
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@@ -234,10 +234,13 @@ JQuadPtr ResourceManagerImpl::RetrieveCard(MTGCard * card, int style, int submod
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submode = submode | TEXTURE_SUB_CARD;
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static std::ostringstream filename;
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filename.str("");
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filename << setlist[card->setId] << "/" << card->getImageName();
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//static std::ostringstream filename;
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//filename.str("");
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string filename;
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//filename << setlist[card->setId] << "/" << card->getImageName();
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filename.append(setlist[card->setId]);
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filename.append("/");
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filename.append(card->getImageName());
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int id = card->getMTGId();
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//Aliases.
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@@ -247,7 +250,7 @@ JQuadPtr ResourceManagerImpl::RetrieveCard(MTGCard * card, int style, int submod
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style = RETRIEVE_NORMAL;
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}
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JQuadPtr jq = RetrieveQuad(filename.str(), 0, 0, 0, 0, "", style, submode | TEXTURE_SUB_5551, id);
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JQuadPtr jq = RetrieveQuad(filename, 0, 0, 0, 0, "", style, submode | TEXTURE_SUB_5551, id);
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lastError = textureWCache.mError;
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if (jq)
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