OK quad and COMBATTOUGHNESS for attackers/blockers

support doubled res for OK quad, AI should consider toughness as power
if it has COMBATTOUGHNESS ability
This commit is contained in:
Anthony Calosa
2016-07-22 15:38:38 +08:00
parent b6b3898536
commit 6d72753216
4 changed files with 15 additions and 10 deletions

View File

@@ -500,8 +500,10 @@ void GuiCombat::Render()
}
if (ok_tex)
{
JQuadPtr ok_quad = WResourceManager::Instance()->RetrieveTempQuad("Ok.png");
ok_quad->SetHotSpot(28, 22);
JQuadPtr ok_quad = WResourceManager::Instance()->RetrieveQuad("Ok.png", 0.0f, 0.0f, ok_tex->mWidth - 4.5f, ok_tex->mHeight - 4.5f);
ok_quad->mWidth = 56.f;
ok_quad->mHeight = 45.f;
ok_quad->SetHotSpot(ok_quad->mWidth/2, ok_quad->mHeight/2);
ok.Render(ok_quad.get());
}
renderer->DrawLine(0, SCREEN_HEIGHT / 2, SCREEN_WIDTH, SCREEN_HEIGHT / 2, ARGB(255, 255, 64, 0));