OK quad and COMBATTOUGHNESS for attackers/blockers
support doubled res for OK quad, AI should consider toughness as power if it has COMBATTOUGHNESS ability
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@@ -2739,8 +2739,8 @@ int AIPlayerBaka::getCreaturesInfo(Player * player, int neededInfo, int untapMod
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result++;
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}
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else
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{
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result += card->power;
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{//AI should consider COMBATTOUGHNESS for attackers and blockers
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result += card->has(Constants::COMBATTOUGHNESS) ? card->toughness : card->power;
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}
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}
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}
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