fixed a memory leaks in app delegate
* adjusted the touch sensitivity of the iOS port for deck menu selection. Decks were being selected even though the selection was touched. It was highlighted but as soon as you let go it would instantly select (OK button) select the selected deck. This isn't a problem on Android as the SDL already handles this as far as I can tell. I limited this to only iOS so I don't accidentally mess up the other ports.
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@@ -14,13 +14,16 @@ private:
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bool mHasFocus;
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bool mScrollEnabled;
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bool mDisplayInitialized;
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bool mIsValidSelection;
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DeckMenu* parent;
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int fontId;
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string mText;
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float mTitleResetWidth;
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static float mYOffset;
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void checkUserClick();
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public:
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string imageFilename;
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string desc;
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